Developer Game Design Walkthrough
Trade a variety of commodities with AI merchants. Pricing and availability is based on a realistic supply-demand economy simulated in the background.
Watch what you do in town or the guards may hunt you down. Protect yourself by your magic.
The location of enemies on the battlefield matters as much as their stats. They will move into optimal positions to deliver maximum damage. Use your spells to push/pull them around the battlefield for maximum advantage!
Starting the project I looked for artists on Deviant Art. I came across Jonas De Ro who is a great concept artist. I licensed this pic from him as it perfectly captures the "otherness" of unexplored locations.
I fell in love with this pic by Rogier van de Beek as soon as I saw it. It captures the essence of the game: it is only because of your magic you can overcome life's challenges. Without it, yer toast.
The final sketch selected for representing "Combat".
I needed a banner for our booth at cons. In a picture we needed to capture people's interest and tell them about an aspect of the game. This is the final version of the "Combat" Banner.
One of the opponents in an early story of the game. This sketch was done to contrast against the work of another artist I was working with. When I saw it I promptly fired the other guy and hired Rogier to do the rest of the monsters.