Developer Game Design Walkthrough
Trade a variety of commodities with AI merchants. Pricing and availability is based on a realistic supply-demand economy simulated in the background.
The location of enemies on the battlefield matters as much as their stats. They will move into optimal positions to deliver maximum damage. Use your spells to push/pull them around the battlefield for maximum advantage!
Character creation involves making choices through school. This is the first backdrop Rogier Van De Beek did for the project as a test. I was very happy with his work and he became the primary artist for Archmage Rises!
Starting the project I looked for artists on Deviant Art. I came across Jonas De Ro who is a great concept artist. I licensed this pic from him as it perfectly captures the "otherness" of unexplored locations.
I fell in love with this pic by Rogier van de Beek as soon as I saw it. It captures the essence of the game: it is only because of your magic you can overcome life's challenges. Without it, yer toast.
I needed a banner for our booth at cons. In a picture we needed to capture people's interest and tell them about an aspect of the game. This is the final version of the "Combat" Banner.
One of the opponents in an early story of the game. This sketch was done to contrast against the work of another artist I was working with. When I saw it I promptly fired the other guy and hired Rogier to do the rest of the monsters.