In this update we dive into the core core feature of Archmage Rises: the simulated world. We give a highlight video of how the game world's history is generated, and then detail in the article some of the thinking/mechanics going on behind the scenes.
This week we show the completion of the quick action bar. We also discuss additional work in progress, multiple weapon types, the SUPER special gold box edition, special reward content for newsletter members and pre-orders, and some gold old fashioned Canadian Trivia.
We're in the midst of redoing the UI. We're doing it to address questions/concerns raised by fans (thanks!) and now we have a clearer view of how the game should play. In the video you'll see the first look of the new UI in combat. We'll show the rest when it is ready.
Our animator turned in his first batch of work and it looks great! Nic spent some time getting the new Goblin Warrior into the game. See for yourself how the new and improved combat looks and feels better.
This week was a catch up week on the schedule, and a good thing too! Nic continued to work on the Timeline and we show an updated version. Thomas continued work on making NPC personalities real and, as usual, shows nothing. :-)