In this update we talk about the recent demise of Hero's Song and the lessons for all indie developers from it. Then we dive into a new feature totally unique to Archmage Rises, never before seen in an RPG: Character Timelines.
This week we start with the winning animator’s submission, then dive deep into 'Narrative Legos', a talk by Ken Levine, maker of hit games like the Bioshock series, where he lays out a concept for how to make dynamic interesting NPC’s in an RPG. Ken’s talk previews the future of games in general and how Archmage Rises is being designed specifically.
This week I show proof that RPGs are evolving, that we can use modern techniques and technology to build a living breathing world that realistically responds to player and NPC actions. Read how a veteran RPG game designer is longing and calling for a new RPG experience. One that Archmage Rises delivers.