This week I rewrote and funified a core system that has been broken for a long time: NPC conversation. In this video I show the new version of the system. It's not perfect yet, but I now think I'm on the right track with the accumulation, leveling, and discovery of Interests.
Update #58: Inside Build 11 Part 2
We continue to the hard work of making the game release ready. Archmage is ambitious and our goal is to make something as deep and interesting as Dwarf Fortress or Crusader Kings II, yet accessible to everyone. In this update we show the beginnings of character creation and customization, life aspirations, and the detailed NPC relationships view, and announce something weird that is happening with Nic.