In this update we welcome the return of the original glasses-wearing-bearded-sidekick Nic!
After a short-ish health update, I then show two small improvements to the game inspired by Port Royale 2.
In this update we show how a variety of interactions can grow a relationship. And new ones become available as you increase or decrease the stages of the relationship. Repetition doesn't work in relationships, so I had to retool the NPC brain to be able to efficiently store and quickly retrieve everything that happens to them (with timestamps) so they can react correctly to someone spamming the same choices.