This week we answer some fan questions, first one on my health by Will Sama and then one about race by Marc Schwartz. Then we dive into the work I've done on monster patrols and how encounters work when they collide with the player.
This week I finally finished Big Task #2 of 3 in Build 11 getting the supply/demand trading economy working. I worked on it for 2 months and i’m so happy it’s off the list. It needs some balancing, but it works.
I also fixed/added 25 other things since the last update which you can see in the article if you are interested.
In this update we show lots of improvements to the internals of the game allow the revised merchant trading interface to work. It is the culmination of a lot of previous work. Then we show something that has been in the works for months: NPC desire fulfillment. When an NPC has nothing to do they will decide for themselves what to do.