Trade a variety of commodities with AI merchants. Pricing and availability is based on a realistic supply-demand economy simulated in the background.
Watch what you do in town or the guards may hunt you down. Protect yourself by your magic.
Combat with Depth
The location of enemies on the battlefield matters as much as their stats. They will move into optimal positions to deliver maximum damage. Use your spells to push/pull them around the battlefield for maximum advantage!
Every NPC can be Fought
Don't like the innkeeper's pottage? Pull him outside to settle the matter. The world, and his family, will react to choices like this.
Guards on Duty
Each town has a certain number of guards (based on population and town wealth). It is possible to wipe them out and degrade the town into anarchy.
Stop by the Inn
Weary travelers rest at an inn. Or catch a performance by a famous bard. Or put on your own performance. Swap news with other travelers or just enjoy a fine glass of wine.
Building Propreitors can be killed
What happens if you kill the inn keeper? The people flee (your not a nice person to hang around with), the guards go on high alert, but your soul remembers what you did. You will carry this with you throughout the rest of the game. Unless you can find forgiveness.
Procedurally Generated World
Every game world is your unique sandbox. Towns, monsters, NPCs are all generated at the time of starting a new game. There is a vast world to explore with each life!
Guards on Alert
Trying to sneak back into a town where you are infamous? Not always an easy task. Guards have multiple levels of alertness, and even individual stats on how dedicated each guard is to his job.