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Archmage Rises

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Dev Blog

Thomas Henshell
March 7, 2016

Under Development: Hex Map Terrain Generation

Thomas Henshell
March 7, 2016
Under Development: Hex Map Terrain Generation

One of the biggest decisions I faced at the end of 2015 was what to do with the map.  Sometimes you have to go backwards to go forwards.

Tagged: Map, terrain generation, rpg

14 Comments
Thomas Henshell
February 8, 2016

Articy:Draft Showcases Archmage Rises!

Thomas Henshell
February 8, 2016
Articy:Draft Showcases Archmage Rises!

articy:draft is showcasing Archmage Rises!

In it, I talk about the story technology I've developed for the game, and how I use Articy to do branching story lines.

Even better, articy:draft is currently on sale on steam!
http://store.steampowered.com/app/230780/

Tagged: articy:draft, branching story, emergent story, RPG

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Thomas Henshell
January 21, 2016

Pre-Orders Begin Aug 4 2016

Thomas Henshell
January 21, 2016
Pre-Orders Begin Aug 4 2016

Find out when pre-orders begin, why, and how I'm trying to address the problems I see in pre-orders.

3 Comments
Thomas Henshell
January 21, 2016

5 Steps to Archmage Rises in 2016

Thomas Henshell
January 21, 2016
5 Steps to Archmage Rises in 2016

Here are 5 things I'm doing to get Archmage Rises into your hands this year.

4 Comments
Thomas Henshell
January 21, 2016

2015 Archmage Development In Review

Thomas Henshell
January 21, 2016
2015 Archmage Development In Review

A quick summary of the game development progress through 2015.  You could say this post is like a "making of" featurette.  Except you read it.  And look at the pretty pictures.

2 Comments
Thomas Henshell
December 30, 2015

I NEED PROGRAMMING HELP

Thomas Henshell
December 30, 2015
I NEED PROGRAMMING HELP

I'm exploring all my options to see what it will take to get this game done in 2016. That probably means having someone help me on the coding.

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Thomas Henshell
November 26, 2015

Dev Update #20: NPC Portraits Part 2: The Science of Recognition

Thomas Henshell
November 26, 2015
Dev Update #20: NPC Portraits Part 2: The Science of Recognition

In this second post I talk about the science behind the human face, our recognition of it, what I learned studying it, and how I ultimately plan to trick you, YES YOU!, into thinking all our portraits are hand drawn!

Tagged: rpg, portrait, character, game

3 Comments
Thomas Henshell
November 24, 2015

Dev Update #19: NPC Portraits Part 1

Thomas Henshell
November 24, 2015
Dev Update #19: NPC Portraits Part 1

Given that the whole gameworld and all it's characters are generated procedurally at the moment of player birth, I can't have a specific portrait for every possible NPC.

Join me as I explore how to solve this problem.  Success or failure, the journey will be educational!

Tagged: rpg, portrait, character, game

1 Comment
Thomas Henshell
November 18, 2015

First Gameplay Trailer: Choices

Thomas Henshell
November 18, 2015
First Gameplay Trailer: Choices

The first gameplay trailer is here!

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Thomas Henshell
November 6, 2015

5 Principles on How to Ask for a Raise

Thomas Henshell
November 6, 2015
5 Principles on How to Ask for a Raise

Follow up to advice on How to Sell Your Ideas Internally, in this short article I share the five key principles I have used over 20 years to decide if I will give an employee a raise.

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