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Archmage Rises

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Dev Blog

Thomas Henshell
August 17, 2017

GenCon 2017: Thursday

Thomas Henshell
August 17, 2017
GenCon 2017: Thursday

Thomas is in Indianapolis at GenCon 50th anniversary for the best game convention for RPGs and board games.  Here is what he found...

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Thomas Henshell
August 15, 2017

Update #36: Fanisode #2 We Answer Your Questions!

Thomas Henshell
August 15, 2017
Update #36: Fanisode #2 We Answer Your Questions!

This week is a short week because Thomas is heading off to GEN CON 50, 50 years of the best 4 days in gaming!

So we taken on recently asked questions from Steam, FB, and YouTube and give you answers, some you've never heard before!

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Thomas Henshell
August 12, 2017

Update #35: Roadmap to Build 11

Thomas Henshell
August 12, 2017
Update #35: Roadmap to Build 11

We dive into progress this week in generating the living breathing world and then layout the 3 steps necessary to getting Build 11 out in, we think, early Sept.
 

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Thomas Henshell
August 5, 2017

Update #34: Dog Days of Summer

Thomas Henshell
August 5, 2017
Update #34: Dog Days of Summer

Nic and Thomas share what we've been working on: Thomas built way too much fishing functionality, and Nic continues bringing the world alive with the NPC Relationship screen.
 

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Thomas Henshell
July 29, 2017

Update #33: Activities with NPCs

Thomas Henshell
July 29, 2017
Update #33: Activities with NPCs

We show how NPC interaction goes far beyond anything found in any other game.  ANY NPC can join you and participate in ANYTHING from fishing to fighting, dance to dungeons.

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Thomas Henshell
July 23, 2017

Update #32: Live from Portland!

Thomas Henshell
July 23, 2017
Update #32: Live from Portland!

We are in Portland at CGDC, meet James the musician in this interview debacle.

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Thomas Henshell
July 17, 2017

Update #31 Spell Customization

Thomas Henshell
July 17, 2017
Update #31 Spell Customization

As a mage growing in power you should be able to customize the spells, right?  Well we agree so in this design update we show how the spell customization process works and all the cool things you can find or discover in the world.

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Thomas Henshell
July 10, 2017

Update #30 Managing Minions

Thomas Henshell
July 10, 2017
Update #30 Managing Minions

In this historic update we reveal land management, slaves, apprentices, workers, constructs, and hirlings.  Truly Archmage Rises is the RPG with more to do than combat!

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Thomas Henshell
July 1, 2017

Update #29: Wealth & NPCs

Thomas Henshell
July 1, 2017
Update #29: Wealth & NPCs

This week we dive into the design of the Player Wealth screen and NPC's with all their various relationships.  These are mockups we are showing before the real artwork is finished.

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Thomas Henshell
June 24, 2017

Update #28: Your Character

Thomas Henshell
June 24, 2017
Update #28: Your Character

This week we dive into the newly designed character sheet (mock up), core skills, stats, and equipment.

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