We dive into progress this week in generating the living breathing world and then layout the 3 steps necessary to getting Build 11 out in, we think, early Sept.
Nic and Thomas share what we've been working on: Thomas built way too much fishing functionality, and Nic continues bringing the world alive with the NPC Relationship screen.
We show how NPC interaction goes far beyond anything found in any other game. ANY NPC can join you and participate in ANYTHING from fishing to fighting, dance to dungeons.
As a mage growing in power you should be able to customize the spells, right? Well we agree so in this design update we show how the spell customization process works and all the cool things you can find or discover in the world.
In this historic update we reveal land management, slaves, apprentices, workers, constructs, and hirlings. Truly Archmage Rises is the RPG with more to do than combat!
This week we dive into the design of the Player Wealth screen and NPC's with all their various relationships. These are mockups we are showing before the real artwork is finished.