Finally, after 18 months of rewriting, fixing, and waiting, Build 11 is ready to for play. Mostly.
Update #82: West Coast Progress Update Part 2
Update #81: Build 11 is in Testing Right Now
Update #80: Small Progress
Update #79: Build 11 Release Date
Update #78: Dynamically Generated Quests - How it Works
This week our update is a little different. I peel back the layers and show some of Archmage Rises secret sauce for creating and utilizing a very detailed world to create quests. I have been struggling with procedurally generated quests displaying in a compelling way to the player. This week shows some of the challenges, why it is taking so long, and what the benefits are of the systems are.
Update #77: Finding Monster Lairs
Update #76: Monster Patrols
Update #75: Crime & Punishment
Update #74: Accelerating Progress
This week I finally finished Big Task #2 of 3 in Build 11 getting the supply/demand trading economy working. I worked on it for 2 months and i’m so happy it’s off the list. It needs some balancing, but it works.
I also fixed/added 25 other things since the last update which you can see in the article if you are interested.