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Archmage Rises

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Dev Blog

Thomas Henshell
February 8, 2019

Update #89: 3D Dungeons (Work in Progress)

Thomas Henshell
February 8, 2019
Update #89: 3D Dungeons (Work in Progress)

This week Timo joins us to take a look at the 3D dungeon initiative. Most effort has been in exploring what can be done to procedurally generate an interactive room rather than making it look pretty.

3 Comments
Thomas Henshell
January 25, 2019

Update #88: Evolving Dungeons

Thomas Henshell
January 25, 2019
Update #88: Evolving Dungeons

Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?

2 Comments
Thomas Henshell
January 14, 2019

Indie Game Dev Productivity Tools

Thomas Henshell
January 14, 2019
Indie Game Dev Productivity Tools

Here is my list of productivity tools and why I use them. I can’t claim anything beyond “they work for me”. Tools are like golf clubs: use whatever gets the ball in the hole. A friend of mine played a quick 9 with only a nine iron and a putter. It was impressive to see him drive 100 yards with a nine iron!

2 Comments
Thomas Henshell
January 12, 2019

2019 Annual Report

Thomas Henshell
January 12, 2019
2019 Annual Report

This is a special year end review on the current state of Archmage Rises for fans, stakeholders, and indie game devs. We review work effort, financials, fan survey, and then the next steps on how to finish the game through to release. I hope you enjoy the transparency. I’m happy to clarify anything or answer questions.

2 Comments
Thomas Henshell
December 14, 2018

Build 11.3 Update

Thomas Henshell
December 14, 2018
Build 11.3 Update

Well this is it! Build 11 is going live to Steam. I delayed until the last possible moment in 2018 to do so.

Comment
Thomas Henshell
December 8, 2018

Build 11.2 Update

Thomas Henshell
December 8, 2018
Build 11.2 Update

Build 11.2 is out. Now with 90% less bugs!

3 Comments
Thomas Henshell
November 30, 2018

Build 11.1 Update

Thomas Henshell
November 30, 2018
Build 11.1 Update

Thomas is home, clean shaven, and releasing fixes to Build 11!

1 Comment
Thomas Henshell
November 16, 2018

Build 11 Now Live (Sorta)

Thomas Henshell
November 16, 2018
Build 11 Now Live (Sorta)

Finally, after 18 months of rewriting, fixing, and waiting, Build 11 is ready to for play. Mostly.

11 Comments
Thomas Henshell
November 11, 2018

Update #82: West Coast Progress Update Part 2

Thomas Henshell
November 11, 2018
Update #82: West Coast Progress Update Part 2

Build 11 went out to a small group of testers and the results are in. This week I focused on the major bugs and missing features from their feedback.

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Thomas Henshell
November 3, 2018

Update #81: Build 11 is in Testing Right Now

Thomas Henshell
November 3, 2018
Update #81: Build 11 is in Testing Right Now

Build 11 is real, it’s happening, and it is in preview testing with 8 players right now.

1 Comment
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