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Archmage Rises

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Dev Blog

Thomas Henshell
June 12, 2021

How to Procedurally Generate and Decorate 3D Dungeon Rooms in Unity C#

Thomas Henshell
June 12, 2021
How to Procedurally Generate and Decorate 3D Dungeon Rooms in Unity C#

An indie dev contacted me asking specifics on how we decorate our 3D dungeon rooms. In this article I share this knowledge with you, for reasons that will soon become clear…

7 Comments
Thomas Henshell
May 28, 2021

Build 13.6 Hotfix Released

Thomas Henshell
May 28, 2021

Some more fixes this week to stabilize the build.

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Thomas Henshell
May 20, 2021

Build 13.5 Hotfix Released

Thomas Henshell
May 20, 2021

Fixed two issues this week.

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Thomas Henshell
May 14, 2021

Build 13.4 Hotfix Released

Thomas Henshell
May 14, 2021

Added the Battlemaster for better combat encounters, fixed various bugs.

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Thomas Henshell
May 7, 2021

Update #136: Build 13 Combat Released!

Thomas Henshell
May 7, 2021
Update #136: Build 13 Combat Released!

In only 4 months we completely rewrote combat. We chocked it full of all kinds of goodies: new systems, combat items, and 50+ new spells!

3 Comments
Thomas Henshell
May 1, 2021

Update #135: Combat Gauntlet Hotfix 2

Thomas Henshell
May 1, 2021
Update #135: Combat Gauntlet Hotfix 2

We just pushed up the latest round of improvements to combat. All major issues are resolved. This represents as balanced as it is going to be at this stage of development.

1 Comment
Thomas Henshell
April 24, 2021

Update #134: Combat Gauntlet Hotfix 1

Thomas Henshell
April 24, 2021
Update #134: Combat Gauntlet Hotfix 1

New 13.1 version of the combat gauntlet! Thanks for the detailed feedback over the last week.

1 Comment
Thomas Henshell
April 17, 2021

Update #133: Build 13 Combat Preview Now Available

Thomas Henshell
April 17, 2021
Update #133: Build 13 Combat Preview Now Available

Now you can try what we’ve been busily working on for so many months.

This work in progress has 5 combat scenarios, each engaging enough to show the tactical depth we will bring to the finished game. See the full details on how to download the testing branch.

3 Comments
Thomas Henshell
April 10, 2021

Update #132: Combat Build Next Week

Thomas Henshell
April 10, 2021
Update #132: Combat Build Next Week

The four of us have been working hard on Combat (Build 13) and a taste of it is coming next week!

Finishing the game design continues. Then we can decide by feature what we will: Keep, Free Update, DLC, and Cut.

Tough calls to make, but hey, if this were easy... Well if this were easy we'd be done already!

6 Comments
Thomas Henshell
March 12, 2021

Update 131: Meet New Team Member Josh!

Thomas Henshell
March 12, 2021
Update 131: Meet New Team Member Josh!

Meet the newest team member helping finish Archmage Rises: Josh! Get to know Josh's background a bit, what he's been working on, and the thoughts he'll bring to procedural storytelling.

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