This week I share how we are transitioning from a random group of indie contractors into a concrete studio capable of finishing Archmage and making multiple titles. I also show some of the recent vfx and map work.
An indie dev contacted me asking specifics on how we decorate our 3D dungeon rooms. In this article I share this knowledge with you, for reasons that will soon become clear…
We just pushed up the latest round of improvements to combat. All major issues are resolved. This represents as balanced as it is going to be at this stage of development.
Now you can try what we’ve been busily working on for so many months.
This work in progress has 5 combat scenarios, each engaging enough to show the tactical depth we will bring to the finished game. See the full details on how to download the testing branch.