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Archmage Rises

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Dev Blog
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Dev Blog

Thomas Henshell
May 23, 2022

Update #142: Ramping Up and Managing an Indie Game Dev Project

Thomas Henshell
May 23, 2022
Update #142: Ramping Up and Managing an Indie Game Dev Project

We have 10 creators and a mountain of feature work. How do you create an achievable plan? We share our experience with Codecks, Jira, Confluence, Word, Excel, and Google Docs all in an effort to: do what’s important, get everyone on the same page, keep everyone productive, and figure out a reasonable feature complete date.

2 Comments
Thomas Henshell
November 6, 2021

Update #141: Studio Update for Nov 2021

Thomas Henshell
November 6, 2021
Update #141: Studio Update for Nov 2021

The ups and downs of running an indie game studio, and the challenge of Work for Hire vs working on your own IP project. We’re all desperate to finish Archmage Rises!

2 Comments
Thomas Henshell
September 18, 2021

Update #140: New Team Member Tyler!

Thomas Henshell
September 18, 2021
Update #140: New Team Member Tyler!

We’re happy to introduce our newest programmer, Tyler!

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Guest User
August 21, 2021

Update #139: Enchanting

Guest User
August 21, 2021

This week Josh shows the Enchanting system, talks about the merging of the buff and enchantment systems, and what sorts of results you can expect.

2 Comments
Thomas Henshell
August 7, 2021

Update #138: Becoming a Studio

Thomas Henshell
August 7, 2021
Update #138: Becoming a Studio

This week I share how we are transitioning from a random group of indie contractors into a concrete studio capable of finishing Archmage and making multiple titles. I also show some of the recent vfx and map work.

3 Comments
Thomas Henshell
July 3, 2021

Update #137: Ramp Up

Thomas Henshell
July 3, 2021
Update #137: Ramp Up

It’s been 2 months since the last video update, and that is because we’ve been so darn busy!

In this video I hit the highlights from the last few months as we work on Build 14 and finishing off this game.

5 Comments
Thomas Henshell
June 12, 2021

How to Procedurally Generate and Decorate 3D Dungeon Rooms in Unity C#

Thomas Henshell
June 12, 2021
How to Procedurally Generate and Decorate 3D Dungeon Rooms in Unity C#

An indie dev contacted me asking specifics on how we decorate our 3D dungeon rooms. In this article I share this knowledge with you, for reasons that will soon become clear…

7 Comments
Thomas Henshell
May 28, 2021

Build 13.6 Hotfix Released

Thomas Henshell
May 28, 2021

Some more fixes this week to stabilize the build.

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Thomas Henshell
May 20, 2021

Build 13.5 Hotfix Released

Thomas Henshell
May 20, 2021

Fixed two issues this week.

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Thomas Henshell
May 14, 2021

Build 13.4 Hotfix Released

Thomas Henshell
May 14, 2021

Added the Battlemaster for better combat encounters, fixed various bugs.

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