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Dev Blog

Thomas Henshell
December 11, 2023

Development Priorities Week of Dec 11 '23

Thomas Henshell
December 11, 2023
Development Priorities Week of Dec 11 '23

A few more details about the coming combat and three patch priorities.

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Thomas Henshell
December 4, 2023

Dynamic Quest Generation #5: Expanding, Generalizing, and Rewriting

Thomas Henshell
December 4, 2023
Dynamic Quest Generation #5: Expanding, Generalizing, and Rewriting

This week we take a perfectly good thing, and rebuild it… generically!

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Thomas Henshell
December 4, 2023

Development Priorities Week of Dec 4 '23

Thomas Henshell
December 4, 2023
Development Priorities Week of Dec 4 '23

Combat is close to a release date. Dynamic Quests continue. And the team is caught up playing WoW classic…

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Thomas Henshell
November 27, 2023

Development Priorities Week of Nov 27 '23

Thomas Henshell
November 27, 2023
Development Priorities Week of Nov 27 '23

Combat continues to look promising, some progress on UI, and we’re doing 360 Employee Reviews this week.

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Thomas Henshell
November 21, 2023

Dynamic Quest Generation #4: Reasonably Compelling Text

Thomas Henshell
November 21, 2023
Dynamic Quest Generation #4: Reasonably Compelling Text

Last time we generated a tiny bit of NPC text. Now we deep dive into the dialogue.

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Thomas Henshell
November 20, 2023

Development Priorities Week of Nov 20 '23

Thomas Henshell
November 20, 2023
Development Priorities Week of Nov 20 '23

Update on Combat getting close and embarking on a new professional UI!

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Thomas Henshell
November 13, 2023

Development Priorities Week of Nov 13 '23

Thomas Henshell
November 13, 2023
Development Priorities Week of Nov 13 '23

Continuing to ride the Combat Re-Write and Dynamic Quest train! Plus lots of UI work happening behind-the-scenes.

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Thomas Henshell
November 6, 2023

Dynamic Quest Generation #3: Making Quest Tasks Make Sense

Thomas Henshell
November 6, 2023
Dynamic Quest Generation #3: Making Quest Tasks Make Sense

This week we try to turn our task outlines into something the NPCs can say dialogue about. It’s not pretty!

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Thomas Henshell
November 6, 2023

Development Priorities Week of Nov 6 '23

Thomas Henshell
November 6, 2023
Development Priorities Week of Nov 6 '23

Combat Rewrite and Dynamic Quest generation are the priority. Another new spell VFX in the works.

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Thomas Henshell
October 30, 2023

Dynamic Quest Generation #2: Basic Story Outlines

Thomas Henshell
October 30, 2023
Dynamic Quest Generation #2: Basic Story Outlines

We’re giving tasks to da peoplez!

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