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Archmage Rises

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Dev Blog

Thomas Henshell
January 17, 2026

Dev Update Jan 17 - Villains, Threats, & Regions

Thomas Henshell
January 17, 2026
Dev Update Jan 17 - Villains, Threats, & Regions

I am back working full time on Archmage Rises, focusing on the macro game loop, long term world threats, and foundational systems like Regions.
At the same time, I am balancing new feature development with the realities of bug fixing in Early Access as the player base grows.

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Thomas Henshell
December 29, 2025

How To Write Random Events (UGC)

Thomas Henshell
December 29, 2025
How To Write Random Events (UGC)

Documentation for how to add your own Random Events to the map.

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Thomas Henshell
December 15, 2025

Dev Update Dec 15: Back in Shape

Thomas Henshell
December 15, 2025
Dev Update Dec 15: Back in Shape

This is my second last post of 2025. As the year winds down, I’ve been reflecting on 2025 and making some plans for 2026 which may be of interest to players.

1 Comment
Thomas Henshell
December 6, 2025

Major Update: Map Events and Resources Are Live

Thomas Henshell
December 6, 2025
Major Update: Map Events and Resources Are Live

This update brings dynamic Hex Events, a rebuilt Resource system, and new world spells that change how you explore and harvest.

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Thomas Henshell
November 15, 2025

Dev Update Nov 15: Resources Interaction

Thomas Henshell
November 15, 2025
Dev Update Nov 15: Resources Interaction

A deep dive into the iterative design on the Hex Interaction feature. With pictures!

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Thomas Henshell
November 1, 2025

The Grand Design Sphere III: Realm

Thomas Henshell
November 1, 2025
The Grand Design Sphere III: Realm

Summary of the third core design Sphere: Realm

3 Comments
Thomas Henshell
October 25, 2025

The Grand Design Sphere II: Magecraft

Thomas Henshell
October 25, 2025
The Grand Design Sphere II: Magecraft

Summary of the second core design Sphere: Magecraft

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Thomas Henshell
October 18, 2025

The Grand Design Sphere I: Self

Thomas Henshell
October 18, 2025
The Grand Design Sphere I: Self

Summary of the first core design Sphere: Self

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Thomas Henshell
October 12, 2025

Dev Update Oct 12: The Grand Design: Intro

Thomas Henshell
October 12, 2025
Dev Update Oct 12: The Grand Design: Intro

I have some time, so I dove into refining the core game loops of the game!

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Thomas Henshell
October 3, 2025

Dev Update Oct 3: Solo Dev

Thomas Henshell
October 3, 2025
Dev Update Oct 3: Solo Dev

After spending way to long to add a simple feature, I mouth off on the advantages of being a solo dev.

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