Thomas Henshell December 6, 2025 Major Update: Map Events and Resources Are Live Thomas Henshell December 6, 2025 This update brings dynamic Hex Events, a rebuilt Resource system, and new world spells that change how you explore and harvest.
Thomas Henshell November 15, 2025 Dev Update Nov 15: Resources Interaction Thomas Henshell November 15, 2025 A deep dive into the iterative design on the Hex Interaction feature. With pictures!
Thomas Henshell November 1, 2025 The Grand Design Sphere III: Realm Thomas Henshell November 1, 2025 Summary of the third core design Sphere: Realm
Thomas Henshell October 25, 2025 The Grand Design Sphere II: Magecraft Thomas Henshell October 25, 2025 Summary of the second core design Sphere: Magecraft
Thomas Henshell October 18, 2025 The Grand Design Sphere I: Self Thomas Henshell October 18, 2025 Summary of the first core design Sphere: Self
Thomas Henshell October 12, 2025 Dev Update Oct 12: The Grand Design: Intro Thomas Henshell October 12, 2025 I have some time, so I dove into refining the core game loops of the game!
Thomas Henshell October 3, 2025 Dev Update Oct 3: Solo Dev Thomas Henshell October 3, 2025 After spending way to long to add a simple feature, I mouth off on the advantages of being a solo dev.
Thomas Henshell September 26, 2025 Dev Update Sep 26: Results of Resources Feedback Thomas Henshell September 26, 2025 Last week I identified what I think went wrong with the new resource system. I gathered feedback on a new design, and here is how we are moving forward.
Thomas Henshell September 19, 2025 Dev Update Sep 19: Time for some Cooperative Design on Resources Thomas Henshell September 19, 2025 This week you have the opportunity to do some cooperative design work on the problems with Resources.
Thomas Henshell September 12, 2025 Dev Update Sep 12: So Much Going On! Thomas Henshell September 12, 2025 It’s been a whirlwind two months. Here’s what I’ve been up to.