First, I show progress on the 3d dungeon generation. Then I talk about my motivation.
There is a dark side to creating. A toll. A price to be paid. It’s dark because creatives do not let it see the light of day. It remains hidden.
Dungeons are one of the most beloved aspects of RPGs, yet one of the lowest rated aspects of Archmage Rises. With the start of the New year, I decided to dig in and renovate the dungeon system. Top of the list is increasing theme and variety of the dungeons. Then Rogier drops a bomb: What if we rendered the dungeons in 3D?
Here is my list of productivity tools and why I use them. I can’t claim anything beyond “they work for me”. Tools are like golf clubs: use whatever gets the ball in the hole. A friend of mine played a quick 9 with only a nine iron and a putter. It was impressive to see him drive 100 yards with a nine iron!
This is a special year end review on the current state of Archmage Rises for fans, stakeholders, and indie game devs. We review work effort, financials, fan survey, and then the next steps on how to finish the game through to release. I hope you enjoy the transparency. I’m happy to clarify anything or answer questions.