Thomas Henshell April 22, 2024 Player Experience Driven Development for Archmage Rises Thomas Henshell April 22, 2024 We’re bringing on four new team members in just over a week, so getting everyone aligned and on the same page as far as game vision has been pivotal. This week we share an internal vision meeting.
Thomas Henshell April 15, 2024 Development Priorities Week of Apr 15 '24 Thomas Henshell April 15, 2024 Less pontificating this week than the previous two weeks updates! More details about the game dev.
Thomas Henshell April 8, 2024 How We're Developing the Game Now Thomas Henshell April 8, 2024 This week I write about how we’re changing the process in which we are developing the game.
Thomas Henshell April 2, 2024 Future of the Game Thomas Henshell April 2, 2024 The biggest news to happen about the game since announcing it! And it’s good!
Thomas Henshell March 25, 2024 Development Priorities Week of Mar 25 '24 Thomas Henshell March 25, 2024 We will be updating our roadmap soon, and floating a new idea for how the town view could be implemented.
Thomas Henshell March 19, 2024 Development Priorities Week of Mar 18 '24 Thomas Henshell March 19, 2024 We’re growing the team again and dealing with the player’s lifetime.
Thomas Henshell March 9, 2024 Development Priorities Week of Mar 11 '24 Thomas Henshell March 9, 2024 We talk design as we think about the map from a region perspective.
Thomas Henshell March 4, 2024 Development Priorities Week of Mar 4 '24 Thomas Henshell March 4, 2024 What we’re working on this week including another studio hire.
Thomas Henshell February 26, 2024 Development Priorities Week of Feb 26 '24 Thomas Henshell February 26, 2024 This week we wrap up on Rivals and dive full into the new UI and Exploration update.
Thomas Henshell February 20, 2024 Development Priorities Week of Feb 19 '24 Thomas Henshell February 20, 2024 We’re almost ready to launch Rival Mages and we address some concerns about Combat.