Here are 5 things I'm doing to get Archmage Rises into your hands this year.
2015 Archmage Development In Review
I NEED PROGRAMMING HELP
Dev Update #20: NPC Portraits Part 2: The Science of Recognition
Dev Update #19: NPC Portraits Part 1
First Gameplay Trailer: Choices
5 Principles on How to Ask for a Raise
3 Strategies to Selling Your Ideas to Your Boss, Coworkers, & Minions
Much of life is selling.
If you think you deserve a raise, you are selling an idea.
If you want your team to crunch to hit a deadline, you are selling an idea.
If you want to add a feature to the game, you are selling an idea.
I share proven techniques I learned from the corporate world, indie dev, and entrepreneurship - so you don’t have to.
Pain, Fatherhood, and Game Design
“Real artists take the misery and sadness of life and translate it into art.” -- Josh Peck
As I write this my wife and newborn baby are in the hospital.
Baby James was born at 10:28am Oct 9 2015. We named him after Archmage Rises’ musician James Marantette (just kidding, we say this to every James we know).
He stopped breathing 10 minutes after he was born. The worst of it was this happened to be the precise moment I was recording video of the nurses cleaning him.
Tips on Game World State Data Serialization in Unity C#
Finally, after 10 months, I am able to save and load my game world! Prior to this, every day, every time I ran the game, the game world had to be generated on the fly. Even when I was doing live demos at conferences and twitch. I suppose the nice side benefit of this <strike>bug</strike> undocumented feature is that my world generation AI is rock solid and fast; it’s probably been tested 10,000 times. :-)