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Archmage Rises

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Dev Blog

Thomas Henshell
November 17, 2016

New Feature Reveal: Mage Tower coming in Build 9

Thomas Henshell
November 17, 2016
New Feature Reveal: Mage Tower coming in Build 9

We've been hard at work for weeks, which then became months, on this exciting new feature: building your own mage tower.  See the gameplay as Nic and I talk through the feature.

6 Comments
Thomas Henshell
October 3, 2016

Design Q&A: Will there be Vampires and Werewolves?

Thomas Henshell
October 3, 2016
Design Q&A: Will there be Vampires and Werewolves?

Fan Question: Is it possible that if there is a bad enough vampire problem (and one attacks you in the night while you sleep), or attacked by a werewolf, is it possible to become one? What would that mean for gameplay? 

2 Comments
Thomas Henshell
August 18, 2016

Mac pre-alpha now Live!

Thomas Henshell
August 18, 2016
Mac pre-alpha now Live!

To those who pre-ordered and have a Steam Key, the Mac version of the pre-alpha is ready to play!

1 Comment
Thomas Henshell
August 9, 2016

Back from GenCon Taking Week Off

Thomas Henshell
August 9, 2016
Back from GenCon Taking Week Off

I'm taking the week off, returning Aug 15. Email and forum support will be delayed.

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Thomas Henshell
July 21, 2016

Greenlit in about 10 days!

Thomas Henshell
July 21, 2016
Greenlit in about 10 days!

We made it onto Steam thanks to you!

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Thomas Henshell
July 18, 2016

Archmage Rises First Demo Impressions from CGDC

Thomas Henshell
July 18, 2016
Archmage Rises First Demo Impressions from CGDC

We showed Archmage Rises in our booth for the first time with a playable demo!  Find out how it went, and some of the lessons learned...

3 Comments
Thomas Henshell
July 11, 2016

Archmage Rises is on Greenlight! Need your Vote!

Thomas Henshell
July 11, 2016
Archmage Rises is on Greenlight! Need your Vote!

Help get Archmage Rises on Steam!  Vote today!

Source: https://steamcommunity.com/sharedfiles/filedetails/?id=717345305

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Thomas Henshell
June 20, 2016

Rethinking the Passage of Time in RPGs

Thomas Henshell
June 20, 2016
Rethinking the Passage of Time in RPGs

If my three-year-old wants a cup of juice, she won’t wait the time it takes to write this sentence, yet the proverbial inn keeper with giant rats in the basement will happily wait an eternity for you to get around to his problem.

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Thomas Henshell
May 13, 2016

Behind the Scenes: Monster Creation

Thomas Henshell
May 13, 2016
Behind the Scenes: Monster Creation

We’re crunching hard on Archmage Rises to get all our monsters in for the pre-order release date of August 4th. It’s been more than two years of development -- and now with just 12 short weeks to go, the pressure is on.  Frankly, I need a break.  So I’m going to share our monster creation process and tell my wife I’m still working :)

Tagged: art, rpg

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Thomas Henshell
May 2, 2016

The Passage of Time

Thomas Henshell
May 2, 2016
The Passage of Time

Time is our most valuable resource.  How do you think it should be handled in Archmage Rises?

3 Comments
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