We dive into progress this week in generating the living breathing world and then layout the 3 steps necessary to getting Build 11 out in, we think, early Sept.
Update #34: Dog Days of Summer
Update #33: Activities with NPCs
Update #32: Live from Portland!
Update #31 Spell Customization
Update #30 Managing Minions
Update #29: Wealth & NPCs
Update #28: Your Character
Update #27: New Town View
After weeks of trying, we are finally ready to show the new data driven town view. The data is driven by the simulator so every town is different. As towns grow buildings will be built, and as it shrinks they will be abandoned. Every building displayed means something: it's an inn, or a specific person's house you can visit with cookies (or rob). This is all part of our initiative to show the living breathing nature of the simulated world.