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Archmage Rises

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Dev Blog

Guest User
August 21, 2021

Update #139: Enchanting

Guest User
August 21, 2021

This week Josh shows the Enchanting system, talks about the merging of the buff and enchantment systems, and what sorts of results you can expect.

2 Comments
Thomas Henshell
August 7, 2021

Update #138: Becoming a Studio

Thomas Henshell
August 7, 2021
Update #138: Becoming a Studio

This week I share how we are transitioning from a random group of indie contractors into a concrete studio capable of finishing Archmage and making multiple titles. I also show some of the recent vfx and map work.

3 Comments
Thomas Henshell
July 3, 2021

Update #137: Ramp Up

Thomas Henshell
July 3, 2021
Update #137: Ramp Up

It’s been 2 months since the last video update, and that is because we’ve been so darn busy!

In this video I hit the highlights from the last few months as we work on Build 14 and finishing off this game.

5 Comments
Thomas Henshell
June 12, 2021

How to Procedurally Generate and Decorate 3D Dungeon Rooms in Unity C#

Thomas Henshell
June 12, 2021
How to Procedurally Generate and Decorate 3D Dungeon Rooms in Unity C#

An indie dev contacted me asking specifics on how we decorate our 3D dungeon rooms. In this article I share this knowledge with you, for reasons that will soon become clear…

7 Comments
Thomas Henshell
May 28, 2021

Build 13.6 Hotfix Released

Thomas Henshell
May 28, 2021

Some more fixes this week to stabilize the build.

Comment
Thomas Henshell
May 20, 2021

Build 13.5 Hotfix Released

Thomas Henshell
May 20, 2021

Fixed two issues this week.

Comment
Thomas Henshell
May 14, 2021

Build 13.4 Hotfix Released

Thomas Henshell
May 14, 2021

Added the Battlemaster for better combat encounters, fixed various bugs.

Comment
Thomas Henshell
May 7, 2021

Update #136: Build 13 Combat Released!

Thomas Henshell
May 7, 2021
Update #136: Build 13 Combat Released!

In only 4 months we completely rewrote combat. We chocked it full of all kinds of goodies: new systems, combat items, and 50+ new spells!

3 Comments
Thomas Henshell
May 1, 2021

Update #135: Combat Gauntlet Hotfix 2

Thomas Henshell
May 1, 2021
Update #135: Combat Gauntlet Hotfix 2

We just pushed up the latest round of improvements to combat. All major issues are resolved. This represents as balanced as it is going to be at this stage of development.

1 Comment
Thomas Henshell
April 24, 2021

Update #134: Combat Gauntlet Hotfix 1

Thomas Henshell
April 24, 2021
Update #134: Combat Gauntlet Hotfix 1

New 13.1 version of the combat gauntlet! Thanks for the detailed feedback over the last week.

1 Comment
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