Thomas Henshell November 13, 2023 Development Priorities Week of Nov 13 '23 Thomas Henshell November 13, 2023 Continuing to ride the Combat Re-Write and Dynamic Quest train! Plus lots of UI work happening behind-the-scenes.
Thomas Henshell November 6, 2023 Dynamic Quest Generation #3: Making Quest Tasks Make Sense Thomas Henshell November 6, 2023 This week we try to turn our task outlines into something the NPCs can say dialogue about. It’s not pretty!
Thomas Henshell November 6, 2023 Development Priorities Week of Nov 6 '23 Thomas Henshell November 6, 2023 Combat Rewrite and Dynamic Quest generation are the priority. Another new spell VFX in the works.
Thomas Henshell October 30, 2023 Dynamic Quest Generation #2: Basic Story Outlines Thomas Henshell October 30, 2023 We’re giving tasks to da peoplez!
Thomas Henshell October 30, 2023 Development Priorities Week of Oct 30 '23 Thomas Henshell October 30, 2023 This week we priority Combat Rewrite and Dynamic Quest generation.
Thomas Henshell October 23, 2023 Dynamic Quest Generation #1: Inspiration & First Steps Thomas Henshell October 23, 2023 First steps in the Dynamic Quest engine.
Thomas Henshell October 23, 2023 Development Priorities Week of Oct 23 '23 Thomas Henshell October 23, 2023 Progress on Combat, Exploration, and Dynamic Quests
Thomas Henshell October 16, 2023 Development Priorities Week of Oct 16 '23 Thomas Henshell October 16, 2023 Priority feature adds, combat continues, and we’re working on Exploration.
Thomas Henshell October 10, 2023 Development Priorities Week of Oct 10 '23 Thomas Henshell October 10, 2023 Combat Rewrite is not almost working! Also more tidbits about our next big update #3 Exploration and Dynamic Quests.
Thomas Henshell October 2, 2023 Development Priorities Week of Oct 2 Thomas Henshell October 2, 2023 Combat Rewrite is almost working!