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Archmage Rises

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Dev Blog

Thomas Henshell
January 8, 2024

Development Priorities Week of Jan 8 '24

Thomas Henshell
January 8, 2024
Development Priorities Week of Jan 8 '24

This week we show some new footage of the new combat and discuss how player progress will be migrated to the new version of the game.

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Thomas Henshell
January 2, 2024

Development Priorities Week of Jan 1 '24

Thomas Henshell
January 2, 2024
Development Priorities Week of Jan 1 '24

We’re back for a fresh new year of magic, mayhem, and machinations in Archmage Rises. The team enjoyed the week break and we’re back at it to finish combat Jan 19.

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Thomas Henshell
December 18, 2023

Development Priorities Week of Dec 18

Thomas Henshell
December 18, 2023
Development Priorities Week of Dec 18

Last update of the year, we cover some design discussion, NPCs, and NEW combat.

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Thomas Henshell
December 11, 2023

Development Priorities Week of Dec 11 '23

Thomas Henshell
December 11, 2023
Development Priorities Week of Dec 11 '23

A few more details about the coming combat and three patch priorities.

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Thomas Henshell
December 4, 2023

Dynamic Quest Generation #5: Expanding, Generalizing, and Rewriting

Thomas Henshell
December 4, 2023
Dynamic Quest Generation #5: Expanding, Generalizing, and Rewriting

This week we take a perfectly good thing, and rebuild it… generically!

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Thomas Henshell
December 4, 2023

Development Priorities Week of Dec 4 '23

Thomas Henshell
December 4, 2023
Development Priorities Week of Dec 4 '23

Combat is close to a release date. Dynamic Quests continue. And the team is caught up playing WoW classic…

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Thomas Henshell
November 27, 2023

Development Priorities Week of Nov 27 '23

Thomas Henshell
November 27, 2023
Development Priorities Week of Nov 27 '23

Combat continues to look promising, some progress on UI, and we’re doing 360 Employee Reviews this week.

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Thomas Henshell
November 21, 2023

Dynamic Quest Generation #4: Reasonably Compelling Text

Thomas Henshell
November 21, 2023
Dynamic Quest Generation #4: Reasonably Compelling Text

Last time we generated a tiny bit of NPC text. Now we deep dive into the dialogue.

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Thomas Henshell
November 20, 2023

Development Priorities Week of Nov 20 '23

Thomas Henshell
November 20, 2023
Development Priorities Week of Nov 20 '23

Update on Combat getting close and embarking on a new professional UI!

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Thomas Henshell
November 13, 2023

Development Priorities Week of Nov 13 '23

Thomas Henshell
November 13, 2023
Development Priorities Week of Nov 13 '23

Continuing to ride the Combat Re-Write and Dynamic Quest train! Plus lots of UI work happening behind-the-scenes.

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