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Archmage Rises

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Forums
Dev Blog
Press
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Dev Blog

Thomas Henshell
April 22, 2024

Player Experience Driven Development for Archmage Rises

Thomas Henshell
April 22, 2024
Player Experience Driven Development for Archmage Rises

We’re bringing on four new team members in just over a week, so getting everyone aligned and on the same page as far as game vision has been pivotal. This week we share an internal vision meeting.

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Thomas Henshell
April 15, 2024

Development Priorities Week of Apr 15 '24

Thomas Henshell
April 15, 2024
Development Priorities Week of Apr 15 '24

Less pontificating this week than the previous two weeks updates! More details about the game dev.

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Thomas Henshell
April 8, 2024

How We're Developing the Game Now

Thomas Henshell
April 8, 2024
How We're Developing the Game Now

This week I write about how we’re changing the process in which we are developing the game.

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Thomas Henshell
April 2, 2024

Future of the Game

Thomas Henshell
April 2, 2024
Future of the Game

The biggest news to happen about the game since announcing it! And it’s good!

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Thomas Henshell
March 25, 2024

Development Priorities Week of Mar 25 '24

Thomas Henshell
March 25, 2024
Development Priorities Week of Mar 25 '24

We will be updating our roadmap soon, and floating a new idea for how the town view could be implemented.

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Thomas Henshell
March 19, 2024

Development Priorities Week of Mar 18 '24

Thomas Henshell
March 19, 2024
Development Priorities Week of Mar 18 '24

We’re growing the team again and dealing with the player’s lifetime.

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Thomas Henshell
March 9, 2024

Development Priorities Week of Mar 11 '24

Thomas Henshell
March 9, 2024
Development Priorities Week of Mar 11 '24

We talk design as we think about the map from a region perspective.

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Thomas Henshell
March 4, 2024

Development Priorities Week of Mar 4 '24

Thomas Henshell
March 4, 2024
Development Priorities Week of Mar 4 '24

What we’re working on this week including another studio hire.

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Thomas Henshell
February 26, 2024

Development Priorities Week of Feb 26 '24

Thomas Henshell
February 26, 2024
Development Priorities Week of Feb 26 '24

This week we wrap up on Rivals and dive full into the new UI and Exploration update.

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Thomas Henshell
February 20, 2024

Development Priorities Week of Feb 19 '24

Thomas Henshell
February 20, 2024
Development Priorities Week of Feb 19 '24

We’re almost ready to launch Rival Mages and we address some concerns about Combat.

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