I usually write updates end of the work day, but today I’m excited so I’m doing it first!
Events News
We are working towards a minimum of 30 events. We have 20 so far. I expect to write two more today, leaving 8 left to go.
If you have an idea for a random event, something short, interesting, to be stumbled upon out in the wilderness of the map, (not part of a quest and doesn’t launch a quest - that will come later), post your idea in a few lines. I’ll read em and it may help us finish up the content!
Since we are close, Michel has been focused on the tech side of releasing. Removing the old resources system, shoring things up, working on the event population algorithm.
I don’t want to set a release date yet. But here is what’s required to release:
We have the 30 events written and encoded into the JSON.
We’ve playtested them together, as a whole, and A) It doesn’t suck and B) It feels pretty good.
Our community manager Monster Tamer Bloba has playtested it
We’ve made both PC and Mac builds - it’s been a while and we have to make sure our automated build system still works 😜
Studio News
The story of how Psyonix made Rocket League is an interesting one. NoClip made excellent documentaries about it. Psyonix funded the development of Rocket League by taking multiplayer contract work from other studios and having a few people working away on RL in the background.
Since our investor fell through last year, and efforts on publishers lead to dead ends, contracting is one avenue open to us.
I’ve been working a contract for the last 6 months and it is the reason Michel is able to work full time.
Well, this week has been a great week on the Studio side.
Last night I closed a deal that will spin up three people on a small project - pending receiving the deposit.
The big news is we have a sizeable project bid that has strong indications of moving forward! If so, that will spin up 8 or 9 people and really get things moving. Once that is in place and humming along, I’ll be able to get some more people working on Archmage Rises again.
It’s been a long hard road recently, and we aren’t out of the woods yet, but things seem to finally be going in the right direction again! At least right now. At 9:17am.
Oh ya, and that snafu with the website is finally resolved and we’re back up and running again!