Events Beta Release Set for Fri June 27

I’m pleased to announce the Events feature is ready enough to set a ship date!

We’re performing an internal QA next week, and as long as we didn’t break anything serious, we’re going to put out the new Events system for you to play on the Beta branch Jun 27.

We’ll run it in beta for about 2 weeks before launching it to everyone.

Example of the events on the map

Key Features

While traveling the world, you’ll now encounter dynamic narrative Events. These are unexpected situations that offer choices, skill tests, opportunities to roleplay, rewards, and consequences.

  • You’ll see events appear directly on the world map as you explore

  • We’re starting with 30 events, more will be added as we develop other features

  • Replaces the old Tracks system - you now spot tracks from afar and choose to engage with them or not

  • Replaces the old Resources system - you now collect resources by walking over it and the terrain type determines the resource. If it’s a mundane event you get the resources. If there is a special one, you play it out.

  • Added a new Item type - a “giftable”. These can be sold, but they are special unique items that can be gifted to NPCs to provide big relationship bonuses.

  • Some events are repeatable, some are once per lifetime. Some of the rewards can be quite significant.

  • For the first time, you can add custom content to the game. Write events in JSON and the game will use them. Instructions will come after we do the public release, for now you can see what it is like in this video https://youtu.be/foSNharBHxc

The events system is quite robust and dynamic. It’s one reason it took so long to make. It will be used by the next two features we will work on: Regions and Dynamic Quests.