1,000 Changes Later, the Threats Update Is Almost Here

Big things are afoot at the circle K. And a big update to the game is just around the corner from being released.

This year, I worked full time on the game for 7 months. The result is well over 1,000 changes across 488 commits, and most everything has been reformed, reshaped, and updated: map generation, dynamic systems-driven monster threats, unique treasure items, spell progression, and much more.

With this many changes, it's important to playtest so the game is ready for public release. Here is the plan:

Step 1: Oct 30 was the first playtest with a small group of players who provided excellent feedback.

Step 2: Two weeks of resolving all their issues.

Step 3: Today a new version has been put up on the Beta branch. If you want to, you can test it now and provide feedback on the discord beta-branch

Step 4: I’ll give it a week to collect feedback, see what needs to be done.

Step 5: Nov 23 Start making required changes. I don’t know how long this will take since I don’t know what they are yet!

Step 6: Release Threats version to the public

Thanks to everyone who has helped with the testing and believing in this project. I’m excited. I’ve made a lot of good changes to the codebase allowing me to work on higher level things.

I’m real proud of this version of the game. It’s starting to feel the way it should feel. Still a ways to go, probably still balance issues, but this is by far the best version of Archmage Rises yet!