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Archmage Rises

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Dev Blog

Thomas Henshell
July 5, 2019

Update #98: 3D Dungeon Interaction, Lighting, Materials

Thomas Henshell
July 5, 2019
Update #98: 3D Dungeon Interaction, Lighting, Materials

This week we show off the new lighting, texturing, and interaction of the 3d dungeons. This is the baseline from which we can now expand into new areas of interaction.

3 Comments
Thomas Henshell
June 21, 2019

How to Write a Use Case

Thomas Henshell
June 21, 2019
How to Write a Use Case

Someone asked in a game dev facebook group: How do you approach complex programming logic before you begin?

I throw on my systems analyst hat and describe the process that has been helpful to me over the years.

3 Comments
Thomas Henshell
June 21, 2019

Update #97: Integrating Procedural Dungeons Into Game

Thomas Henshell
June 21, 2019
Update #97: Integrating Procedural Dungeons Into Game

Since the last update, I celebrated my 20th wedding anniversary and Daniel completed his training regiment. Daniel then started working on integrating the 3D dungeons tech into the main game while I focus on content for the dungeons. A pattern we hope will continue!

7 Comments
Thomas Henshell
June 1, 2019

Update #96: Procedural Dungeon Decoration

Thomas Henshell
June 1, 2019
Update #96: Procedural Dungeon Decoration

This week Nic and I dive into how the 3D dungeons are coming along, and specifically how the game AI will decorate and display rooms based on Theme and Purpose.

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Thomas Henshell
May 18, 2019

Update #95: Meet Daniel!

Thomas Henshell
May 18, 2019
Update #95: Meet Daniel!

Meet Daniel. The first full time local team member on Archmage Rises. Daniel is here to write code and chew bubblegum. And he’s allllll out of gum.

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Thomas Henshell
May 11, 2019

Update #94: Hiring Update

Thomas Henshell
May 11, 2019
Update #94: Hiring Update

Last update I had the notion of hiring a grad to help out on the programming. I’ve talked with various government agencies and interviewed several candidates.

6 Comments
Thomas Henshell
April 27, 2019

Update #93: Dungeons & Lore

Thomas Henshell
April 27, 2019
Update #93: Dungeons & Lore

In this update I cover three important topics: First, putting to practice some of the realizations from the break. Second progress on the 3d Dungeon Generator. Third, progress on the Lore and fantasy in the world of Vaelun, the setting for Archmage Rises

Joining me this week is longtime friend and follower of Archmage Rises, Neil!

5 Comments
Thomas Henshell
April 13, 2019

Update #92: 10 Realizations from a Purpose Driven Break

Thomas Henshell
April 13, 2019
Update #92: 10 Realizations from a Purpose Driven Break

On Mar 16 I stopped working on Archmage Rises. I took a purpose driven break to rediscover my motivation. Here are 10 realizations that came from walking away.

5 Comments
Thomas Henshell
March 16, 2019

Update #91: Indie Dev & Motivation

Thomas Henshell
March 16, 2019
Update #91: Indie Dev & Motivation

First, I show progress on the 3d dungeon generation. Then I talk about my motivation.

There is a dark side to creating. A toll. A price to be paid. It’s dark because creatives do not let it see the light of day. It remains hidden.

3 Comments
Thomas Henshell
March 2, 2019

Update #90: Quick Status Update

Thomas Henshell
March 2, 2019
Update #90: Quick Status Update

Not much progress since the last update. I got sick and then went to Chicago for my eldest daughter, Claire's, dancing competition.

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