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Archmage Rises

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Dev Blog

Thomas Henshell
February 26, 2024

Development Priorities Week of Feb 26 '24

Thomas Henshell
February 26, 2024
Development Priorities Week of Feb 26 '24

This week we wrap up on Rivals and dive full into the new UI and Exploration update.

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Thomas Henshell
February 20, 2024

Development Priorities Week of Feb 19 '24

Thomas Henshell
February 20, 2024
Development Priorities Week of Feb 19 '24

We’re almost ready to launch Rival Mages and we address some concerns about Combat.

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Thomas Henshell
February 12, 2024

Development Priorties Week of Feb 12 '24

Thomas Henshell
February 12, 2024
Development Priorties Week of Feb 12 '24

We read every forum post and every review. Game dev is hard partly because it involves a series of guesses, like taking shots in the dark. Feedback helps improve our aim. In this post we analyze commonalities in the negative reviews.

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Thomas Henshell
February 5, 2024

Development Priorities Week of Feb 5 '24

Thomas Henshell
February 5, 2024
Development Priorities Week of Feb 5 '24

Progress on Mage Rivals and first look at WIP new UI.

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Thomas Henshell
January 31, 2024

Development Priorities Week of Jan 29

Thomas Henshell
January 31, 2024
Development Priorities Week of Jan 29

I’ve spent the last 2 days in meetings figuring out what we focus on next.

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Thomas Henshell
January 22, 2024

Development Priorities Week of Jan 22 '24

Thomas Henshell
January 22, 2024
Development Priorities Week of Jan 22 '24

This week’s focus is fixing priority combat issues and letting the dust settle.

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Thomas Henshell
January 15, 2024

Development Priorities Week of Jan 15 '24

Thomas Henshell
January 15, 2024
Development Priorities Week of Jan 15 '24

Notes for the upcoming combat update on Friday Jan 19.

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Thomas Henshell
January 8, 2024

Development Priorities Week of Jan 8 '24

Thomas Henshell
January 8, 2024
Development Priorities Week of Jan 8 '24

This week we show some new footage of the new combat and discuss how player progress will be migrated to the new version of the game.

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Thomas Henshell
January 2, 2024

Development Priorities Week of Jan 1 '24

Thomas Henshell
January 2, 2024
Development Priorities Week of Jan 1 '24

We’re back for a fresh new year of magic, mayhem, and machinations in Archmage Rises. The team enjoyed the week break and we’re back at it to finish combat Jan 19.

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Thomas Henshell
December 18, 2023

Development Priorities Week of Dec 18

Thomas Henshell
December 18, 2023
Development Priorities Week of Dec 18

Last update of the year, we cover some design discussion, NPCs, and NEW combat.

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