This week we give a totally honest update on our development schedule, and show gameplay some of the amazing new features we finally got working in the economy simulation and trade interface, and address some steam fan feedback.
There is nothing like Archmage Rises!
We're 1 day behind towards our feature complete date of Jan 24. Get to work Thomas!
- This week we mostly finished off the economy simulation.
- Town features/buildings are determined by its surrounding geography.
- We show how NPC traders work in the background to keep the world economy humming.
- How to use the news system and visiting locations (healers, graveyard) to learn what is going on in the world.
- Then we show the new "Deal" trade UI interface, including negotiation and relationship implications.