This week Timo joins us to take a look at the 3D dungeon initiative. A majority of the effort has been on seeing what can be done to procedurally generate intractable rooms and corridors than on making it pretty. This video shows how walls, doors, and props can be generated. Then we show some of the water and camera effects that we can use to add unique tone and feel to dungeons.
As always your feedback is welcome, what do you think of the 3D dungeon direction?