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Update #110 Procedurally decorate a Dungeon Room With Unity & C#
March 6, 2020
Thomas Henshell
Update #110 Procedurally decorate a Dungeon Room With Unity & C#
Thomas Henshell
March 6, 2020

Update #110 Procedurally decorate a Dungeon Room With Unity & C#

Thomas Henshell
March 6, 2020

This week we really dive behind the scenes and show how we use Unity and C# to procedurally turn an empty 3D box into a decorated thematic dungeon room, with items, wall hangings, and stacking items.

This update goes out to Nic Biondi, because these are the kinds of updates he always wanted to do. :-p

Newer PostUpdate #111: Testing Dungeon Build Begins
Older PostUpdate #109: 3D Dungeons Gameplay Build in March
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