Update #110 Procedurally decorate a Dungeon Room With Unity & C#

This week we really dive behind the scenes and show how we use Unity and C# to procedurally turn an empty 3D box into a decorated thematic dungeon room, with items, wall hangings, and stacking items.

This update goes out to Nic Biondi, because these are the kinds of updates he always wanted to do. :-p