We made it onto Steam thanks to you!
Archmage Rises First Demo Impressions from CGDC
Archmage Rises is on Greenlight! Need your Vote!
Rethinking the Passage of Time in RPGs
Behind the Scenes: Monster Creation
We’re crunching hard on Archmage Rises to get all our monsters in for the pre-order release date of August 4th. It’s been more than two years of development -- and now with just 12 short weeks to go, the pressure is on. Frankly, I need a break. So I’m going to share our monster creation process and tell my wife I’m still working :)
The Passage of Time
Prototype: A New Approach to RPG Adventure Mechanics
I need some help PLAYTESTING a PROTOTYPE. If you wanted a hand in shaping and playing Archmage Rises, here it is.
I need a few awesome people willing to play an unbalanced, rough, slap-dash prototype of a particular game mechanic in Archmage Rises.
Right now i'm looking for the hardcore roleplayers, people who like pen & paper like D&D and Pathfinder.
You need Windows (sorry Mac people)
Warning: Requires Reading!
You need to read a bunch of pre-amble to understand the context of the mechanic prototype.
Under Development: Hex Map Terrain Generation
Articy:Draft Showcases Archmage Rises!
articy:draft is showcasing Archmage Rises!
In it, I talk about the story technology I've developed for the game, and how I use Articy to do branching story lines.
Even better, articy:draft is currently on sale on steam!
http://store.steampowered.com/app/230780/