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Archmage Rises

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Dev Blog

Thomas Henshell
April 3, 2017

Video Update #16: Catch Up Week

Thomas Henshell
April 3, 2017
Video Update #16: Catch Up Week

This week was a catch up week on the schedule, and a good thing too!  Nic continued to work on the Timeline and we show an updated version.  Thomas continued work on making NPC personalities real and, as usual, shows nothing. :-)
 

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Thomas Henshell
March 25, 2017

Video Update #15: Life Timelines and Why Indie Games Fail

Thomas Henshell
March 25, 2017
Video Update #15: Life Timelines and Why Indie Games Fail

In this update we talk about the recent demise of Hero's Song and the lessons for all indie developers from it.  Then we dive into a new feature totally unique to Archmage Rises, never before seen in an RPG: Character Timelines.

 

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Thomas Henshell
March 17, 2017

Video Update #14: Sickness & Setbacks

Thomas Henshell
March 17, 2017
Video Update #14: Sickness & Setbacks

To be honest, we have nothing to say this week and it still takes us 10 minutes to say so. :-)

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Thomas Henshell
March 11, 2017

Video Update #13: NPC Passions & Ken Levine's Narrative Legos

Thomas Henshell
March 11, 2017
Video Update #13: NPC Passions & Ken Levine's Narrative Legos

This week we start with the winning animator’s submission, then dive deep into 'Narrative Legos', a talk by Ken Levine, maker of hit games like the Bioshock series, where he lays out a concept for how to make dynamic interesting NPC’s in an RPG.  Ken’s talk previews the future of games in general and how Archmage Rises is being designed specifically.

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Thomas Henshell
March 3, 2017

Video Update #12: What's New In Build 10?

Thomas Henshell
March 3, 2017
Video Update #12: What's New In Build 10?

See what is new in the latest pre-alpha release of Archmage Rises!

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Thomas Henshell
February 25, 2017

Video Update #11: Weather, Kingdoms, & Animators

Thomas Henshell
February 25, 2017
Video Update #11: Weather, Kingdoms, & Animators

Quick update on the new weather system, Kingdom system, interactive hexes, and hiring an animator.

3 Comments
Thomas Henshell
February 18, 2017

Video Update #10: Simulator Driven Encounters

Thomas Henshell
February 18, 2017
Video Update #10: Simulator Driven Encounters

How are Random Encounters different in a simulator driven world?  See gameplay and an explanation of another unique feature of Archmage Rises: random encounter battles are the result of monster domains and the realistic spread of their populations.

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Thomas Henshell
February 13, 2017

Video Update #9: Living World NPC News and Rumors

Thomas Henshell
February 13, 2017
Video Update #9: Living World NPC News and Rumors

This week I show proof that RPGs are evolving, that we can use modern techniques and technology to build a living breathing world that realistically responds to player and NPC actions.  Read how a veteran RPG game designer is longing and calling for a new RPG experience.  One that Archmage Rises delivers.

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Thomas Henshell
February 6, 2017

Video Update #8: Day Night Cycle & Plagues

Thomas Henshell
February 6, 2017
Video Update #8: Day Night Cycle & Plagues

This week's update shows gameplay footage of day night cycle, and we talk inspiration from Monte Cook's Ptolus, the greatest D&D 3rd/D20 supplement ever written.

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Thomas Henshell
January 31, 2017

Video Update #7: Economy & Trade Simulation

Thomas Henshell
January 31, 2017
Video Update #7: Economy & Trade Simulation

This weeks totally honest update on our development schedule! Gameplay of some of the amazing new features that make Archmage Rises unlike any other RPG before!

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