This week was a catch up week on the schedule, and a good thing too! Nic continued to work on the Timeline and we show an updated version. Thomas continued work on making NPC personalities real and, as usual, shows nothing. :-)
Video Update #15: Life Timelines and Why Indie Games Fail
Video Update #14: Sickness & Setbacks
Video Update #13: NPC Passions & Ken Levine's Narrative Legos
This week we start with the winning animator’s submission, then dive deep into 'Narrative Legos', a talk by Ken Levine, maker of hit games like the Bioshock series, where he lays out a concept for how to make dynamic interesting NPC’s in an RPG. Ken’s talk previews the future of games in general and how Archmage Rises is being designed specifically.
Video Update #12: What's New In Build 10?
Video Update #11: Weather, Kingdoms, & Animators
Video Update #10: Simulator Driven Encounters
Video Update #9: Living World NPC News and Rumors
This week I show proof that RPGs are evolving, that we can use modern techniques and technology to build a living breathing world that realistically responds to player and NPC actions. Read how a veteran RPG game designer is longing and calling for a new RPG experience. One that Archmage Rises delivers.