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Archmage Rises

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Dev Blog

Thomas Henshell
May 6, 2017

Video Update #21: UI 3.0 Part II

Thomas Henshell
May 6, 2017
Video Update #21: UI 3.0 Part II

This week we show the completion of the quick action bar.  We also discuss additional work in progress, multiple weapon types, the SUPER special gold box edition, special reward content for newsletter members and pre-orders, and some gold old fashioned Canadian Trivia.

1 Comment
Thomas Henshell
May 2, 2017

Hobby vs Indie Game Dev and the War of Art

Thomas Henshell
May 2, 2017
Hobby vs Indie Game Dev and the War of Art

An Extra Credits video centers on the difference between an Indie dev and a Hobbyist. The hobbyist builds the game for themselves, the indie builds it to be enjoyed by others.

2 Comments
Thomas Henshell
April 29, 2017

Video Update #20: UI 3.0

Thomas Henshell
April 29, 2017
Video Update #20: UI 3.0

We're in the midst of redoing the UI.  We're doing it to address questions/concerns raised by fans (thanks!) and now we have a clearer view of how the game should play.  In the video you'll see the first look of the new UI in combat.  We'll show the rest when it is ready.

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Thomas Henshell
April 24, 2017

Video Update #19: Business Woes

Thomas Henshell
April 24, 2017
Video Update #19: Business Woes

When we started these updates we said we would be totally honest.  This week has brought some bad news to one of Thomas' companies so in this update we discuss how that affects the game.

2 Comments
Thomas Henshell
April 15, 2017

Video Update #18: Sexier Combat

Thomas Henshell
April 15, 2017
Video Update #18: Sexier Combat

Our animator turned in his first batch of work and it looks great!  Nic spent some time getting the new Goblin Warrior into the game.  See for yourself how the new and improved combat looks and feels better.

2 Comments
Thomas Henshell
April 10, 2017

Video Update #17: 203 Trillion NPCs

Thomas Henshell
April 10, 2017
Video Update #17: 203 Trillion NPCs

203 Trillion possible NPCs to encounter.  To deliver a role playing experience unlike any other we have to approach and build the game unlike any other.

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Thomas Henshell
April 3, 2017

Video Update #16: Catch Up Week

Thomas Henshell
April 3, 2017
Video Update #16: Catch Up Week

This week was a catch up week on the schedule, and a good thing too!  Nic continued to work on the Timeline and we show an updated version.  Thomas continued work on making NPC personalities real and, as usual, shows nothing. :-)
 

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Thomas Henshell
March 25, 2017

Video Update #15: Life Timelines and Why Indie Games Fail

Thomas Henshell
March 25, 2017
Video Update #15: Life Timelines and Why Indie Games Fail

In this update we talk about the recent demise of Hero's Song and the lessons for all indie developers from it.  Then we dive into a new feature totally unique to Archmage Rises, never before seen in an RPG: Character Timelines.

 

1 Comment
Thomas Henshell
March 17, 2017

Video Update #14: Sickness & Setbacks

Thomas Henshell
March 17, 2017
Video Update #14: Sickness & Setbacks

To be honest, we have nothing to say this week and it still takes us 10 minutes to say so. :-)

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Thomas Henshell
March 11, 2017

Video Update #13: NPC Passions & Ken Levine's Narrative Legos

Thomas Henshell
March 11, 2017
Video Update #13: NPC Passions & Ken Levine's Narrative Legos

This week we start with the winning animator’s submission, then dive deep into 'Narrative Legos', a talk by Ken Levine, maker of hit games like the Bioshock series, where he lays out a concept for how to make dynamic interesting NPC’s in an RPG.  Ken’s talk previews the future of games in general and how Archmage Rises is being designed specifically.

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