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Archmage Rises

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Dev Blog
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Dev Blog

Thomas Henshell
March 3, 2017

Video Update #12: What's New In Build 10?

Thomas Henshell
March 3, 2017
Video Update #12: What's New In Build 10?

See what is new in the latest pre-alpha release of Archmage Rises!

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Thomas Henshell
February 25, 2017

Video Update #11: Weather, Kingdoms, & Animators

Thomas Henshell
February 25, 2017
Video Update #11: Weather, Kingdoms, & Animators

Quick update on the new weather system, Kingdom system, interactive hexes, and hiring an animator.

3 Comments
Thomas Henshell
February 18, 2017

Video Update #10: Simulator Driven Encounters

Thomas Henshell
February 18, 2017
Video Update #10: Simulator Driven Encounters

How are Random Encounters different in a simulator driven world?  See gameplay and an explanation of another unique feature of Archmage Rises: random encounter battles are the result of monster domains and the realistic spread of their populations.

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Thomas Henshell
February 13, 2017

Video Update #9: Living World NPC News and Rumors

Thomas Henshell
February 13, 2017
Video Update #9: Living World NPC News and Rumors

This week I show proof that RPGs are evolving, that we can use modern techniques and technology to build a living breathing world that realistically responds to player and NPC actions.  Read how a veteran RPG game designer is longing and calling for a new RPG experience.  One that Archmage Rises delivers.

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Thomas Henshell
February 6, 2017

Video Update #8: Day Night Cycle & Plagues

Thomas Henshell
February 6, 2017
Video Update #8: Day Night Cycle & Plagues

This week's update shows gameplay footage of day night cycle, and we talk inspiration from Monte Cook's Ptolus, the greatest D&D 3rd/D20 supplement ever written.

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Thomas Henshell
January 31, 2017

Video Update #7: Economy & Trade Simulation

Thomas Henshell
January 31, 2017
Video Update #7: Economy & Trade Simulation

This weeks totally honest update on our development schedule! Gameplay of some of the amazing new features that make Archmage Rises unlike any other RPG before!

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Thomas Henshell
January 21, 2017

Video Update #6: When will Archmage Rises be Done?

Thomas Henshell
January 21, 2017
Video Update #6: When will Archmage Rises be Done?

I was at a potluck last sunday and the person across asked "So when is the game going to be done?"  Scheduling software is hard, scheduling indie game development even harder still.  In this video we show how we came up with the feature complete date.

1 Comment
Thomas Henshell
January 16, 2017

Video Update #5: Fresh Start

Thomas Henshell
January 16, 2017
Video Update #5: Fresh Start

This week we record our update from Thomas’ new office in his new house, Nic talks map generation, and we respond to Slayemin’s questions from the steam forums.

2 Comments
Thomas Henshell
January 7, 2017

Video Update #4: Rewrites

Thomas Henshell
January 7, 2017
Video Update #4: Rewrites

First Update of 2017!  Less than 8 min long!  We did it!  

Sometimes to move forward you have to go back.  This past week we have been rewriting two major systems: inventory and map...

2 Comments
Thomas Henshell
January 5, 2017

User Acquisition, Mobile Marketing, & Sustainable Games

Thomas Henshell
January 5, 2017
User Acquisition, Mobile Marketing, & Sustainable Games

I just received How to do User Acquisition the Right Way in my inbox this morning.  After reading it I have to say: I totally agree.  

But the problem goes deeper.  Like a 1980's oil company, the mobile games industry is running in unsustainable ways...

2 Comments
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