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Archmage Rises

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Dev Blog

Thomas Henshell
April 18, 2020

Update #113: 20 Outstanding Critical Tasks

Thomas Henshell
April 18, 2020
Update #113: 20 Outstanding Critical Tasks

We finally got to Playtesting the game this week and that has generated 68 issues/tasks of which 20 are critical to resolve before we can have anyone play it. Maybe it’s just me, but being able to find a quest item in a dungeon seems pretty important to the whole experience.

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Thomas Henshell
April 4, 2020

Update #112: Simulator Generated Dungeon Quests

Thomas Henshell
April 4, 2020
Update #112: Simulator Generated Dungeon Quests

In this update I talk through the following flowchart on how the game generates quests using existing people and monsters going about their business in the world into an escalating quest chain. I then show behind the scenes how we generate the quest description for the NPC to speak to the player.

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Thomas Henshell
March 21, 2020

Update #111: Testing Dungeon Build Begins

Thomas Henshell
March 21, 2020
Update #111: Testing Dungeon Build Begins

Today I share features of the upcoming Build 12 and then demo some of the dungeon experience. We start gameplay testing of the dungeons on Monday!

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Thomas Henshell
March 6, 2020

Update #110 Procedurally decorate a Dungeon Room With Unity & C#

Thomas Henshell
March 6, 2020
Update #110 Procedurally decorate a Dungeon Room With Unity & C#

This week we really dive behind the scenes and show how we use Unity and C# to procedurally turn an empty 3D box into a decorated thematic dungeon room, with items, wall hangings, and stacking items.

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Thomas Henshell
February 22, 2020

Update #109: 3D Dungeons Gameplay Build in March

Thomas Henshell
February 22, 2020
Update #109: 3D Dungeons Gameplay Build in March

We are happy to report that we are done with the 3D dungeon tech and are now working on the gameplay experience. We think it will take us 3 weeks, or so, meaning sometime in mid to late March.

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Thomas Henshell
February 6, 2020

Update #108: 3D Dungeon Performance Test Build

Thomas Henshell
February 6, 2020
Update #108: 3D Dungeon Performance Test Build

We’re happy to announce tangible progress on the dungeons those who have pre-ordered can actually see! In preparation to doing the real gameplay release of the 3D dungeons, which is still a few weeks off, we want to see how the tech performs on your computer. 

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Thomas Henshell
February 1, 2020

Update #107: 3D Dungeon Test Build Coming

Thomas Henshell
February 1, 2020
Update #107: 3D Dungeon Test Build Coming

We are real close on pulling together all the 3D dungeon tech into a playable build. Before we do the full build release of the dungeons, we are going to do a test build for system performance and see how the dungeons work on your computer. We may need to do some optimizing.

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Thomas Henshell
December 14, 2019

Update #106: Getting Close on 3D Dungeons!

Thomas Henshell
December 14, 2019
Update #106: Getting Close on 3D Dungeons!

For this last update of 2019 I show you a tiny slice of what Daniel and Michel have been working on. Adventures are always better with friends!

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Thomas Henshell
December 2, 2019

Update #105: Meet 3D Artist Emily!

Thomas Henshell
December 2, 2019
Update #105: Meet 3D Artist Emily!

This week I have the privilege of introducing you to another team member on Archmage Rises: Emily! That brings the active team on the game to five!

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Thomas Henshell
October 28, 2019

Update #104: Dungeon Decoration Debugging

Thomas Henshell
October 28, 2019
Update #104: Dungeon Decoration Debugging

This week I show off the cool work Emily and Michel have been doing on the dungeon room decorations. To get those rooms you will be exploring and looting feeling good. This video shows some more room types and the 3d debugging tool Michel made.

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