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Archmage Rises

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Dev Blog

Thomas Henshell
June 27, 2020

Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)

Thomas Henshell
June 27, 2020
Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)

This week we are joined by Ernest Scribner of EmergentMage.com, for a play through of the latest build, 12.3. Will Thomas finally be able to show the completion of an in-game quest? Will he even be able to find a quest? Watch for exciting answers to these questions!

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Thomas Henshell
June 20, 2020

Update #120: New Combat Design - Build 13

Thomas Henshell
June 20, 2020
Update #120: New Combat Design - Build 13

With the 3D dungeons in place, it is time to improve the Combat Experience. This video update walks through the principles and goals of this major build. We are making our internal design document available to you for review and comment. This is a level of transparency and inclusiveness we’ve never done before!

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Thomas Henshell
June 18, 2020

Work in Progress - Dirty Dungeons

Thomas Henshell
June 18, 2020
Work in Progress - Dirty Dungeons

WIP of Daniel2’s Dirty Dungeons of Despair!

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Thomas Henshell
June 13, 2020

Update #119: Game Engine Updated

Thomas Henshell
June 13, 2020
Update #119: Game Engine Updated

We have successfully upgrade the game from Unity 5.6 to 2019.3 and will now continue to track with the latest Unity versions. Dungeon tech continues to develop as we add grime and staining to the walls. Finally, we will soon start working on Build 13 - Combat, where you get to participate in the design discussion.

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Thomas Henshell
May 22, 2020

Build 12.2 Release Notes (May 22 2020)

Thomas Henshell
May 22, 2020
Build 12.2 Release Notes (May 22 2020)

We fixed every bug reported, improved the dungeons, and added new features based on discussions in the Steam Forums. This is the best version of Archmage Rises yet!

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Thomas Henshell
May 16, 2020

Update #117: Let’s Play 3D Dungeons (Build 12.1)

Thomas Henshell
May 16, 2020
Update #117: Let’s Play 3D Dungeons (Build 12.1)

Today my good friend Neil joins me for a totally unscripted playthrough of Build 12 and the 3D dungeons. When I say unscripted, everything that could go wrong, did! Audio problems, gameplay bugs, 10 foot poles, live code editing and game recompiling, all in the unwavering quest to find The Grigg Ring! Every other Let's Play of Archmage Rises will be better than this one!

3 Comments
Thomas Henshell
May 9, 2020

Update #116: 3D Dungeons Released - Meet the Team of Build 12

Thomas Henshell
May 9, 2020
Update #116: 3D Dungeons Released - Meet the Team of Build 12

In this update we celebrate the team who built Build 12. If you are part of the pre-alpha pre-order group, go to Steam and play it now!

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Thomas Henshell
May 8, 2020

Build 12.1 Release Notes (May 8 2020)

Thomas Henshell
May 8, 2020
Build 12.1 Release Notes (May 8 2020)

Detailed release notes for Build 12.1 Dungeons released today May 8 2020

2 Comments
Thomas Henshell
May 2, 2020

Update #115: Council Approves, Build 12 Coming Soon!

Thomas Henshell
May 2, 2020
Update #115: Council Approves, Build 12 Coming Soon!

This week the small council said Build 12 is good enough (done enough) to release to everyone, as long as we fix some major bugs. And we added another programmer!

1 Comment
Thomas Henshell
April 25, 2020

Update #114: 3D Dungeons Build 12 Sent to Small Council

Thomas Henshell
April 25, 2020
Update #114: 3D Dungeons Build 12 Sent to Small Council

It was a hectic week of several 12-hour days, but we finally got Build 12 playable enough for the fan Small Council to review.

We’ll see what they say…

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