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Archmage Rises

Home
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Press
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Dev Blog

Thomas Henshell
May 20, 2021

Build 13.5 Hotfix Released

Thomas Henshell
May 20, 2021

Fixed two issues this week.

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Thomas Henshell
May 14, 2021

Build 13.4 Hotfix Released

Thomas Henshell
May 14, 2021

Added the Battlemaster for better combat encounters, fixed various bugs.

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Thomas Henshell
May 7, 2021

Update #136: Build 13 Combat Released!

Thomas Henshell
May 7, 2021
Update #136: Build 13 Combat Released!

In only 4 months we completely rewrote combat. We chocked it full of all kinds of goodies: new systems, combat items, and 50+ new spells!

3 Comments
Thomas Henshell
May 1, 2021

Update #135: Combat Gauntlet Hotfix 2

Thomas Henshell
May 1, 2021
Update #135: Combat Gauntlet Hotfix 2

We just pushed up the latest round of improvements to combat. All major issues are resolved. This represents as balanced as it is going to be at this stage of development.

1 Comment
Thomas Henshell
April 24, 2021

Update #134: Combat Gauntlet Hotfix 1

Thomas Henshell
April 24, 2021
Update #134: Combat Gauntlet Hotfix 1

New 13.1 version of the combat gauntlet! Thanks for the detailed feedback over the last week.

1 Comment
Thomas Henshell
April 17, 2021

Update #133: Build 13 Combat Preview Now Available

Thomas Henshell
April 17, 2021
Update #133: Build 13 Combat Preview Now Available

Now you can try what we’ve been busily working on for so many months.

This work in progress has 5 combat scenarios, each engaging enough to show the tactical depth we will bring to the finished game. See the full details on how to download the testing branch.

3 Comments
Thomas Henshell
April 10, 2021

Update #132: Combat Build Next Week

Thomas Henshell
April 10, 2021
Update #132: Combat Build Next Week

The four of us have been working hard on Combat (Build 13) and a taste of it is coming next week!

Finishing the game design continues. Then we can decide by feature what we will: Keep, Free Update, DLC, and Cut.

Tough calls to make, but hey, if this were easy... Well if this were easy we'd be done already!

6 Comments
Thomas Henshell
March 12, 2021

Update 131: Meet New Team Member Josh!

Thomas Henshell
March 12, 2021
Update 131: Meet New Team Member Josh!

Meet the newest team member helping finish Archmage Rises: Josh! Get to know Josh's background a bit, what he's been working on, and the thoughts he'll bring to procedural storytelling.

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Thomas Henshell
March 6, 2021

Update #130: Team Building

Thomas Henshell
March 6, 2021
Update #130: Team Building

2021 is going well and also crazily. In this update I reveal the efforts we’ve made to expand the team and get this game done! Also, a quick status on how Combat is going, and the revealing of our Corporate Principles.

2 Comments
Thomas Henshell
January 30, 2021

Update #129 Business of Indie Game Development: Archmage Rises Annual Report 2021

Thomas Henshell
January 30, 2021
Update #129 Business of Indie Game Development: Archmage Rises Annual Report 2021

Today I tell my wife how much of our money I spent making my dream indie game.

In this annual report we review effort from 2014-2020, expenses and revenue, and the road ahead to completing the project.

2 Comments
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