On Sep 1 we took a tough challenge: make a game from idea to App store in 12 weeks. Here is what we did, a walkthrough of the game, what we learned from it, and what this means to Archmage Rises in 2021.
Update #127: An Old Friend Stops By
Update #126: Combat Progress #3
Update #125: Build 12.4 Released, Finance News, Combat
Update #124: Combat Progress #2
Update #123: Combat Early Prototype
Update #122: Build 12.3 Release Notes
Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)
This week we are joined by Ernest Scribner of EmergentMage.com, for a play through of the latest build, 12.3. Will Thomas finally be able to show the completion of an in-game quest? Will he even be able to find a quest? Watch for exciting answers to these questions!
Update #120: New Combat Design - Build 13
With the 3D dungeons in place, it is time to improve the Combat Experience. This video update walks through the principles and goals of this major build. We are making our internal design document available to you for review and comment. This is a level of transparency and inclusiveness we’ve never done before!










