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Archmage Rises

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Dev Blog

Thomas Henshell
December 31, 2020

Update #128: 2020 Wrap Up

Thomas Henshell
December 31, 2020
Update #128: 2020 Wrap Up

On Sep 1 we took a tough challenge: make a game from idea to App store in 12 weeks. Here is what we did, a walkthrough of the game, what we learned from it, and what this means to Archmage Rises in 2021.

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Thomas Henshell
October 24, 2020

Update #127: An Old Friend Stops By

Thomas Henshell
October 24, 2020
Update #127: An Old Friend Stops By

A surprise update for a surprise visit with Nic Biondi, the original programmer helping on Archmage Rises!

In this update we cover the work done on the new race of Ettins, new combat terrain types and its effects, and what working on this external contract means for Archmage Rises.

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Thomas Henshell
August 29, 2020

Update #126: Combat Progress #3

Thomas Henshell
August 29, 2020
Update #126: Combat Progress #3

This week’s progress is new enemies, new animations, and new monster abilities.

1 Comment
Thomas Henshell
August 21, 2020

Update #125: Build 12.4 Released, Finance News, Combat

Thomas Henshell
August 21, 2020
Update #125: Build 12.4 Released, Finance News, Combat

This week I demo Build 12.4, show the latest progress on combat, and share some special news about how we’ll be able to finance this project for the near future.

4 Comments
Thomas Henshell
August 14, 2020

Update #124: Combat Progress #2

Thomas Henshell
August 14, 2020
Update #124: Combat Progress #2

This week we address some of the bugs in the release of 12.3, then show some of our progress on the combat engine, then finally show some pics of a new race coming to Vaelun!

4 Comments
Thomas Henshell
August 8, 2020

Update #123: Combat Early Prototype

Thomas Henshell
August 8, 2020
Update #123: Combat Early Prototype

This week I share some of the challenges we’ve had in July, both personally and professionally, and then show a sneak peak at the new combat system we’ve been working on.

2 Comments
Thomas Henshell
July 10, 2020

Update #122: Build 12.3 Release Notes

Thomas Henshell
July 10, 2020
Update #122: Build 12.3 Release Notes

We upgraded the Unity Game Engine and added a few gameplay enhancements. It was hard.

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Thomas Henshell
June 27, 2020

Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)

Thomas Henshell
June 27, 2020
Update #121: Let’s Play 3D Dungeons Again! (Build 12.3)

This week we are joined by Ernest Scribner of EmergentMage.com, for a play through of the latest build, 12.3. Will Thomas finally be able to show the completion of an in-game quest? Will he even be able to find a quest? Watch for exciting answers to these questions!

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Thomas Henshell
June 20, 2020

Update #120: New Combat Design - Build 13

Thomas Henshell
June 20, 2020
Update #120: New Combat Design - Build 13

With the 3D dungeons in place, it is time to improve the Combat Experience. This video update walks through the principles and goals of this major build. We are making our internal design document available to you for review and comment. This is a level of transparency and inclusiveness we’ve never done before!

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Thomas Henshell
June 18, 2020

Work in Progress - Dirty Dungeons

Thomas Henshell
June 18, 2020
Work in Progress - Dirty Dungeons

WIP of Daniel2’s Dirty Dungeons of Despair!

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