This week I share some of the challenges we’ve had in July, both personally and professionally, and then show a sneak peak at the new combat system we’ve been working on.
Work so far:
Reworked the entire combat system to target Spots and anything currently occupying those spots
Line of sight calculations and blocking
Non-combatant props that impact the combat and react to it
Flying creatures (and props)
New spell visual effects capabilities
New Spell: Flame which causes a spot on the battlefield to burn
Clouds/fog