Update #123: Combat Early Prototype

This week I share some of the challenges we’ve had in July, both personally and professionally, and then show a sneak peak at the new combat system we’ve been working on.

Work so far:

  • Reworked the entire combat system to target Spots and anything currently occupying those spots

  • Line of sight calculations and blocking

  • Non-combatant props that impact the combat and react to it

  • Flying creatures (and props)

  • New spell visual effects capabilities

  • New Spell: Flame which causes a spot on the battlefield to burn

  • Clouds/fog