Update #113: 20 Outstanding Critical Tasks

We finally accomplished Playtesting this week. This generated 68 issues/tasks of which 20 are critical to resolve before we can have anyone play it. Maybe it’s just me, but being able to find a quest item in a dungeon seems pretty important to the whole experience. :-)

We were debating if we could get something out on Tue or Wed but I don’t see a big difference between Wed and Fri, so we’ll just plan on getting a build out to the small council on Fri. This lets us resolve the A level tasks and as many of the B and C’s as we can before Friday.

If you are a member of the small council: expect an email on Fri with build instructions. Actually, let me know if your email address has changed in the last 2 years.. :-p