Update #112: Simulator Generated Dungeon Quests

Well, the build isn’t ready yet. Sorry! But we’re working on the last part before playtesting: dynamically generated quests for the dungeons.

In this update I talk through the following flowchart on how the game generates quests using existing people and monsters going about their business in the world into an escalating quest chain. I then show behind the scenes how we generate the quest description for the NPC to speak to the player.

Quest Flow.png

This quest stuff is almost all working correctly. We hope to begin playtesting in a few more days!