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Archmage Rises

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Update #48: Grinding it Out
November 11, 2017
Thomas Henshell
Update #48: Grinding it Out
Thomas Henshell
November 11, 2017

Update #48: Grinding it Out

Thomas Henshell
November 11, 2017

In this update we have nothing to show, so we answer a question about play time, talk about AI decisions based on desires, and Nic's never ending battle against simulator performance.

Newer PostUpdate #49: 4th and Inches
Older PostUpdate #47: The Simulator is Alive!
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