Build 11 Now Live (Sorta)

I’m very happy to say my crazy plan of driving 4,000+ kms to live at Nic’s house for a month worked. Build 11 is now available to play for those who want to.

There are still many balancing issues, and a complete lack of tutorial, so I’ve released it for now to the Beta branch of Steam for all the veterans waiting to play it.

Here is How To Get It

steam example.JPG
  1. In Steam just right-click your Archmage Rises

  2. Select Properties

  3. Choose the Betas tab

  4. Put in the password: “password1234” - (the kind of password only an idiot would have on his luggage)

  5. Click Check Code

  6. Change to the testing - Build 11 Testing branch

  7. Click Close.

  8. It will now download Build 11

Going Forward

It’s been just over 18 months since Build 10. I don’t think I’ll do that again. :-) This version is a real solid foundation of the systems needed to fulfill all the features promised for this game. And that is why there hasn’t been much game balancing. Because I just focused on getting the systems working. But a very dedicated small group of testers played 2 previews of this build and gave me feedback and at least 3 of them voted that the latest build was good enough to push out to public. So if you don’t like it, blame them. :-)

Now the one thing you don’t do is push out a build and disappear. So that’s what I’m going to do.

Its time for me to return home, which will take four 10 hour days of driving. So I’ll have no time and no internet until Wed Nov 21. That means no hotfixes. Isn’t that great?! You can’t buy support this awesome!

But once I do return to my home office I plan to spend the next 2 weeks fixing bugs, balancing the game, and filling gaps. So use the next few days to try out the build and drop some feedback into this new Steam sub-forum: Build 11 Issues.

Thank You For your Patience

Build 11 took too long to make. Thanks for sticking with the project, I look forward to your help in creating something we all enjoy playing!

Release Notes

  1. The whole game has been changed since build 10. No point in detailing what is different.

  2. There is a Mac Build 11 but I don’t have my Mac with me so I haven’t tested it at all.

  3. Mage Tower screen has poor performance