Finally, after 10 months, I am able to save and load my game world! Prior to this, every day, every time I ran the game, the game world had to be generated on the fly. Even when I was doing live demos at conferences and twitch. I suppose the nice side benefit of this <strike>bug</strike> undocumented feature is that my world generation AI is rock solid and fast; it’s probably been tested 10,000 times. :-)
Kickstarter Failures: Can I even handle Success?
I’m an indie making Archmage Rises, an open world RPG mage simulator (it’s like Skyrim meets FTL). I have been asked many times by friends, fans, and devs if I will do a kickstarter.
As a serial entrepreneur I find Kickstarter, or even the concept of crowd funding, fascinating. Strangers can just give me money on the promise of likely getting something in return? Wow! In my past I’ve always had to figure out how to build the good/service first and then collect the money second!
Today I read Gamasutra’s report of a 54k judgement against Asylum Playing Cards for failed kickstarter delivery and 112k judgement against another kickstarter dev for failure. It made me realize something. Something from my past.
Dev Update #18: Shaders & Trailers
Hey Look! We got a new Website!
Taking Down the Forums (for now!)
Oops! All spells target the Crotch.
Live Demo Videos Now on YouTube
Archmage Rises Gameplay Reveal and AMA Mon Aug 3 6pm EST (2015)
I was invited to be in demo showcase in Portland, OR last week. In the two and a half weeks leading up to the conference I scrambled/crunched to take all the disparate systems and jam it into something playable. In the wee hours the night before I flew out, I got it working!
The 50ish people watching the demo were spellbound...