This week we really dive behind the scenes and show how we use Unity and C# to procedurally turn an empty 3D box into a decorated thematic dungeon room, with items, wall hangings, and stacking items.
Update #109: 3D Dungeons Gameplay Build in March
Update #108: 3D Dungeon Performance Test Build
Update #107: 3D Dungeon Test Build Coming
Update #106: Getting Close on 3D Dungeons!
Update #105: Meet 3D Artist Emily!
Update #104: Dungeon Decoration Debugging
Update #103: Dungeon Walkthrough
This week I share some of the team’s great work bringing the dungeons closer to completion. Inspired by Nic’s constant nagging, I fire up a dungeon and start wandering around pointing out gameplay changes. We finish with some examples of “themed rooms” by our newest member and 3d modeller, Emily Adams!
Update #102: Meet Michel!
Update #101: Better Dungeons & AlienFx
It’s Daniel’s last week before heading back to school for a final year. He has finished up implementing AlienFx lighting into the spells and environment systems. Thomas has been busy working on heuristic algorithms to make the dungeons fun. Placement of locked doors, levers, monsters, all in smart interesting places that make sense.
Things are really coming together!









