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Archmage Rises

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Dev Blog

Thomas Henshell
July 28, 2018

Update #75: Crime & Punishment

Thomas Henshell
July 28, 2018
Update #75: Crime & Punishment

In this special double feature episode starring Timo, I show the latest demo from the games convection at CGDC on how the various systems can be used to create Crime & Punishment experiences. Then I show the early work being done on monsters: how they recruit and patrol their territory.

5 Comments
Thomas Henshell
July 13, 2018

Update #74: Accelerating Progress

Thomas Henshell
July 13, 2018
Update #74: Accelerating Progress

This week I finally finished Big Task #2 of 3 in Build 11 getting the supply/demand trading economy working. I worked on it for 2 months and i’m so happy it’s off the list. It needs some balancing, but it works.

I also fixed/added 25 other things since the last update which you can see in the article if you are interested.

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Thomas Henshell
June 30, 2018

Update #73: Trade & World Simulation

Thomas Henshell
June 30, 2018
Update #73: Trade & World Simulation

In this update we show lots of improvements to the internals of the game allow the revised merchant trading interface to work.  It is the culmination of a lot of previous work. Then we show something that has been in the works for months: NPC desire fulfillment.  When an NPC has nothing to do they will decide for themselves what to do. 

2 Comments
Thomas Henshell
June 16, 2018

Update #72: Economy Simulation & Multilingual Support

Thomas Henshell
June 16, 2018
Update #72: Economy Simulation & Multilingual Support

This week I’m joined by superfan Timo Meijer as we discuss the challenges of multilingual support and progress on the economy simulator. It’s almost done!

1 Comment
Thomas Henshell
June 2, 2018

Update #71: Kicking Ass with A.I.

Thomas Henshell
June 2, 2018
Update #71: Kicking Ass with A.I.

I came, I could see, I wrote some wicked AI.

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Thomas Henshell
May 19, 2018

Update #70: The Conclave

Thomas Henshell
May 19, 2018
Update #70: The Conclave

This week I give a health update (they found something), welcome a new fan, then we dive into this week’s release of the FREE Conclave PDF, and Nic may or may not make fun of my weight.

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Thomas Henshell
May 5, 2018

Update #69: Small Improvements

Thomas Henshell
May 5, 2018
Update #69: Small Improvements

In this update we welcome the return of the original glasses-wearing-bearded-sidekick Nic!  

After a short-ish health update, I then show two small improvements to the game inspired by Port Royale 2.

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Thomas Henshell
April 21, 2018

Update #68: Task Based NPC AI

Thomas Henshell
April 21, 2018
Update #68: Task Based NPC AI

Don Bloomfield in Australia, another bearded glasses wearing friend of mine, joins this weeks update. While working on the economy I had to come up with a new way of handling NPC state and actions. This week is a design explanation of the AI Task system and what that means for the game.

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Thomas Henshell
April 7, 2018

Update #67: Economy Ver 2

Thomas Henshell
April 7, 2018
Update #67: Economy Ver 2

This week we are joined by a different bearded glasses wearing friend of mine on the West coast, Michael Herrera, where I give a small health update (I can see again!), announce who is on the Small Council, and then dive into the new design of the economy.

3 Comments
Thomas Henshell
March 31, 2018

Update #66: Archmage Rises Shall Continue

Thomas Henshell
March 31, 2018
Update #66: Archmage Rises Shall Continue

This week Thomas raises the question about a real or unreal supply/demand economy, provides a health update, and talks about the plan if he becomes unable to finish the game.

1 Comment
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