Meet the newest team member helping finish Archmage Rises: Josh! Get to know Josh's background a bit, what he's been working on, and the thoughts he'll bring to procedural storytelling.
2021 is going well and also crazily. In this update I reveal the efforts we’ve made to expand the team and get this game done! Also, a quick status on how Combat is going, and the revealing of our Corporate Principles.
On Sep 1 we took a tough challenge: make a game from idea to App store in 12 weeks. Here is what we did, a walkthrough of the game, what we learned from it, and what this means to Archmage Rises in 2021.
A surprise update for a surprise visit with Nic Biondi, the original programmer helping on Archmage Rises!
In this update we cover the work done on the new race of Ettins, new combat terrain types and its effects, and what working on this external contract means for Archmage Rises.
This week I demo Build 12.4, show the latest progress on combat, and share some special news about how we’ll be able to finance this project for the near future.
This week we address some of the bugs in the release of 12.3, then show some of our progress on the combat engine, then finally show some pics of a new race coming to Vaelun!
This week I share some of the challenges we’ve had in July, both personally and professionally, and then show a sneak peak at the new combat system we’ve been working on.