We continue to the hard work of making the game release ready. Archmage is ambitious and our goal is to make something as deep and interesting as Dwarf Fortress or Crusader Kings II, yet accessible to everyone. In this update we show the beginnings of character creation and customization, life aspirations, and the detailed NPC relationships view, and announce something weird that is happening with Nic.
Update #57: Inside Build 11
Update #56: Bugs Bugs and More Bugs #NoCrappyBuild
Update 55: #NoCrappyBuild
Update #54: Merry Christmas 2017
Update #53: Along the Road to Build 11
Update #52: Road to Build 11
Update #51: Simulator Goofs and Bugs
Update #50: Adventure in a Real Living Breathing World
Update #49: 4th and Inches
This week we get one step closer to being feature complete on Build 11's simulator: towns now spawn settlements and NPCs move to the new frontiers seeking fame and fortune. Well, a job at least.
Significant progress has been made on performance tuning the world generation so it no longer takes 30 hours to generate a world. Your welcome. :-)