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Archmage Rises

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Dev Blog

Thomas Henshell
June 16, 2018

Update #72: Economy Simulation & Multilingual Support

Thomas Henshell
June 16, 2018
Update #72: Economy Simulation & Multilingual Support

This week I’m joined by superfan Timo Meijer as we discuss the challenges of multilingual support and progress on the economy simulator. It’s almost done!

1 Comment
Thomas Henshell
June 2, 2018

Update #71: Kicking Ass with A.I.

Thomas Henshell
June 2, 2018
Update #71: Kicking Ass with A.I.

I came, I could see, I wrote some wicked AI.

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Thomas Henshell
May 19, 2018

Update #70: The Conclave

Thomas Henshell
May 19, 2018
Update #70: The Conclave

This week I give a health update (they found something), welcome a new fan, then we dive into this week’s release of the FREE Conclave PDF, and Nic may or may not make fun of my weight.

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Thomas Henshell
May 5, 2018

Update #69: Small Improvements

Thomas Henshell
May 5, 2018
Update #69: Small Improvements

In this update we welcome the return of the original glasses-wearing-bearded-sidekick Nic!  

After a short-ish health update, I then show two small improvements to the game inspired by Port Royale 2.

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Thomas Henshell
April 21, 2018

Update #68: Task Based NPC AI

Thomas Henshell
April 21, 2018
Update #68: Task Based NPC AI

Don Bloomfield in Australia, another bearded glasses wearing friend of mine, joins this weeks update. While working on the economy I had to come up with a new way of handling NPC state and actions. This week is a design explanation of the AI Task system and what that means for the game.

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Thomas Henshell
April 7, 2018

Update #67: Economy Ver 2

Thomas Henshell
April 7, 2018
Update #67: Economy Ver 2

This week we are joined by a different bearded glasses wearing friend of mine on the West coast, Michael Herrera, where I give a small health update (I can see again!), announce who is on the Small Council, and then dive into the new design of the economy.

3 Comments
Thomas Henshell
March 31, 2018

Update #66: Archmage Rises Shall Continue

Thomas Henshell
March 31, 2018
Update #66: Archmage Rises Shall Continue

This week Thomas raises the question about a real or unreal supply/demand economy, provides a health update, and talks about the plan if he becomes unable to finish the game.

1 Comment
Thomas Henshell
March 24, 2018

Update 65#: Making Games is Hard

Thomas Henshell
March 24, 2018
Update 65#: Making Games is Hard

This week I continue to struggle with the economy of the simulator. But I also share a recent personal struggle.

8 Comments
Thomas Henshell
March 17, 2018

Update #64: Inside Build 11: It's the Economy, Stupid!

Thomas Henshell
March 17, 2018
Update #64: Inside Build 11: It's the Economy, Stupid!

This week Thomas tackled one of the big outstanding issues: the realistic supply-demand economy doesn't work.  Nothing to show yet.  Nic shares an update, and we ask you what you think of having a world editor.

1 Comment
Thomas Henshell
March 10, 2018

Update #63: Inside Build 11: Equipment

Thomas Henshell
March 10, 2018
Update #63: Inside Build 11: Equipment

I finally finished that torturous menu rewrite mid Wed.  I then returned to knocking off tasks and improving the gameplay of Build 11, starting with Equipment.

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