This week I’m joined by superfan Timo Meijer as we discuss the challenges of multilingual support and progress on the economy simulator. It’s almost done!
This week I give a health update (they found something), welcome a new fan, then we dive into this week’s release of the FREE Conclave PDF, and Nic may or may not make fun of my weight.
Don Bloomfield in Australia, another bearded glasses wearing friend of mine, joins this weeks update. While working on the economy I had to come up with a new way of handling NPC state and actions. This week is a design explanation of the AI Task system and what that means for the game.
This week we are joined by a different bearded glasses wearing friend of mine on the West coast, Michael Herrera, where I give a small health update (I can see again!), announce who is on the Small Council, and then dive into the new design of the economy.
This week Thomas raises the question about a real or unreal supply/demand economy, provides a health update, and talks about the plan if he becomes unable to finish the game.
This week Thomas tackled one of the big outstanding issues: the realistic supply-demand economy doesn't work. Nothing to show yet. Nic shares an update, and we ask you what you think of having a world editor.
I finally finished that torturous menu rewrite mid Wed. I then returned to knocking off tasks and improving the gameplay of Build 11, starting with Equipment.