Today is the day we predicted Build 11 would be coming out. And it almost did (on the beta branch), but further reflection revealed no one is served by a crappy build. Here's what happened.
Update #54: Merry Christmas 2017
Update #53: Along the Road to Build 11
Update #52: Road to Build 11
Update #51: Simulator Goofs and Bugs
Update #50: Adventure in a Real Living Breathing World
Update #49: 4th and Inches
This week we get one step closer to being feature complete on Build 11's simulator: towns now spawn settlements and NPCs move to the new frontiers seeking fame and fortune. Well, a job at least.
Significant progress has been made on performance tuning the world generation so it no longer takes 30 hours to generate a world. Your welcome. :-)
Update #48: Grinding it Out
Update #47: The Simulator is Alive!
Update #46: Business Update & Economy in Build 11
This week Thomas gives a quick update on the financing of the project. Then we dive into some of the major tech changes we've made to the economy as we make the world more and more realistic. Near the end of the video we show how NPC traders move around the road system buying and selling goods, and some new tech we made to be able to see any NPC on the map.